feat: Phase 1 WinAuth Go 移植完整实现

将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
This commit is contained in:
2026-06-12 03:10:37 +08:00
commit c671f2115e
165 changed files with 10102 additions and 0 deletions
+47
View File
@@ -0,0 +1,47 @@
// Package assets exposes the embedded PNG icon set under assets/icons.
// Icons are exposed as raw bytes; the UI layer wraps them with Gio's
// image decoder on demand.
package assets
import (
"embed"
"fmt"
"io/fs"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
)
//go:embed icons/*.png
var iconsFS embed.FS
// Icon returns the bytes of a named icon (e.g. "GoogleIcon.png"). If the
// requested icon is missing, a Debug log is emitted and (nil, error) is
// returned so the caller can fall back to a placeholder.
func Icon(name string) ([]byte, error) {
const fn = "assets.Icon"
data, err := iconsFS.ReadFile("icons/" + name)
if err != nil {
global.Log.WithField("func", fn).WithField("name", name).
Debug("icon not found")
return nil, fmt.Errorf("assets: icon %q: %w", name, err)
}
return data, nil
}
// IconNames lists every embedded icon. Useful for the "choose an icon"
// dialog in the UI.
func IconNames() []string {
const fn = "assets.IconNames"
entries, err := fs.ReadDir(iconsFS, "icons")
if err != nil {
global.Log.WithField("func", fn).WithError(err).Warn("read embedded icons")
return nil
}
out := make([]string, 0, len(entries))
for _, e := range entries {
if !e.IsDir() {
out = append(out, e.Name())
}
}
return out
}