feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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// Package assets exposes the embedded PNG icon set under assets/icons.
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// Icons are exposed as raw bytes; the UI layer wraps them with Gio's
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// image decoder on demand.
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package assets
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import (
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"embed"
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"fmt"
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"io/fs"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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)
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//go:embed icons/*.png
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var iconsFS embed.FS
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// Icon returns the bytes of a named icon (e.g. "GoogleIcon.png"). If the
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// requested icon is missing, a Debug log is emitted and (nil, error) is
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// returned so the caller can fall back to a placeholder.
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func Icon(name string) ([]byte, error) {
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const fn = "assets.Icon"
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data, err := iconsFS.ReadFile("icons/" + name)
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if err != nil {
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global.Log.WithField("func", fn).WithField("name", name).
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Debug("icon not found")
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return nil, fmt.Errorf("assets: icon %q: %w", name, err)
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}
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return data, nil
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}
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// IconNames lists every embedded icon. Useful for the "choose an icon"
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// dialog in the UI.
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func IconNames() []string {
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const fn = "assets.IconNames"
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entries, err := fs.ReadDir(iconsFS, "icons")
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if err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("read embedded icons")
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return nil
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}
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out := make([]string, 0, len(entries))
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for _, e := range entries {
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if !e.IsDir() {
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out = append(out, e.Name())
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}
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}
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return out
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}
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