feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package main
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import (
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"fmt"
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"os"
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"github.com/spf13/cobra"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
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"git.wxccs.org/iceking2nd/winauth-go/internal/logging"
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"git.wxccs.org/iceking2nd/winauth-go/internal/ui"
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"git.wxccs.org/iceking2nd/winauth-go/internal/win32"
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)
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const (
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// singleInstanceMutex is the name used by AcquireInstanceLock. The
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// "Global\" prefix would make the lock cross-session; without it
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// each Windows user sees their own copy, which is what we want
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// (config.yaml is per-user anyway).
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singleInstanceMutex = "winauth-go-single-instance-mutex"
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// windowTitle is what AcquireInstanceLock's duplicate path tries to
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// foreground. Must stay in sync with ui.Run's app.Title option.
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windowTitle = "WinAuth"
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)
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func main() {
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var (
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console bool
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logLevel string
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logFile string
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configPath string
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)
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root := &cobra.Command{
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Use: "winauth-go",
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Short: "WinAuth (Go port) — TOTP/HOTP authenticator",
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RunE: func(cmd *cobra.Command, args []string) error {
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if console {
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logging.AttachConsole()
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}
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closer, err := logging.Init(logging.Options{
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Level: logLevel,
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File: logFile,
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Console: console,
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})
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if err != nil {
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return err
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}
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if closer != nil {
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defer func() { _ = closer.Close() }()
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}
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const fn = "cmd.winauth.main"
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global.Log.WithField("func", fn).Info("winauth-go starting")
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release, alreadyRunning, err := win32.AcquireInstanceLock(singleInstanceMutex)
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if err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("instance lock failed; continuing without it")
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}
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if alreadyRunning {
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global.Log.WithField("func", fn).Info("another instance already running; activating it")
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if err := win32.ActivateOtherInstance(windowTitle); err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("could not activate existing window")
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}
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return nil
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}
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if release != nil {
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defer release()
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}
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if err := i18n.Init(""); err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("i18n init failed; falling back to keys")
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}
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return ui.Run(configPath)
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},
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}
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root.Flags().BoolVar(&console, "console", false, "Show console window (Windows GUI builds)")
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root.Flags().StringVar(&logLevel, "log-level", "info",
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"Log level: panic|fatal|error|warn|info|debug|trace (or 0..6)")
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root.Flags().StringVar(&logFile, "log-file", "",
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"If set, also write logs to this file in addition to the console")
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root.Flags().StringVar(&configPath, "config", "",
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"Path to the YAML config file (default: %APPDATA%\\winauth-go\\config.yaml or $XDG_CONFIG_HOME/winauth-go/config.yaml)")
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if err := root.Execute(); err != nil {
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fmt.Fprintln(os.Stderr, "error:", err)
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os.Exit(1)
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}
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}
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