feat: Phase 1 WinAuth Go 移植完整实现

将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
This commit is contained in:
2026-06-12 03:10:37 +08:00
commit c671f2115e
165 changed files with 10102 additions and 0 deletions
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package main
import (
"fmt"
"os"
"github.com/spf13/cobra"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
"git.wxccs.org/iceking2nd/winauth-go/internal/logging"
"git.wxccs.org/iceking2nd/winauth-go/internal/ui"
"git.wxccs.org/iceking2nd/winauth-go/internal/win32"
)
const (
// singleInstanceMutex is the name used by AcquireInstanceLock. The
// "Global\" prefix would make the lock cross-session; without it
// each Windows user sees their own copy, which is what we want
// (config.yaml is per-user anyway).
singleInstanceMutex = "winauth-go-single-instance-mutex"
// windowTitle is what AcquireInstanceLock's duplicate path tries to
// foreground. Must stay in sync with ui.Run's app.Title option.
windowTitle = "WinAuth"
)
func main() {
var (
console bool
logLevel string
logFile string
configPath string
)
root := &cobra.Command{
Use: "winauth-go",
Short: "WinAuth (Go port) — TOTP/HOTP authenticator",
RunE: func(cmd *cobra.Command, args []string) error {
if console {
logging.AttachConsole()
}
closer, err := logging.Init(logging.Options{
Level: logLevel,
File: logFile,
Console: console,
})
if err != nil {
return err
}
if closer != nil {
defer func() { _ = closer.Close() }()
}
const fn = "cmd.winauth.main"
global.Log.WithField("func", fn).Info("winauth-go starting")
release, alreadyRunning, err := win32.AcquireInstanceLock(singleInstanceMutex)
if err != nil {
global.Log.WithField("func", fn).WithError(err).Warn("instance lock failed; continuing without it")
}
if alreadyRunning {
global.Log.WithField("func", fn).Info("another instance already running; activating it")
if err := win32.ActivateOtherInstance(windowTitle); err != nil {
global.Log.WithField("func", fn).WithError(err).Warn("could not activate existing window")
}
return nil
}
if release != nil {
defer release()
}
if err := i18n.Init(""); err != nil {
global.Log.WithField("func", fn).WithError(err).Warn("i18n init failed; falling back to keys")
}
return ui.Run(configPath)
},
}
root.Flags().BoolVar(&console, "console", false, "Show console window (Windows GUI builds)")
root.Flags().StringVar(&logLevel, "log-level", "info",
"Log level: panic|fatal|error|warn|info|debug|trace (or 0..6)")
root.Flags().StringVar(&logFile, "log-file", "",
"If set, also write logs to this file in addition to the console")
root.Flags().StringVar(&configPath, "config", "",
"Path to the YAML config file (default: %APPDATA%\\winauth-go\\config.yaml or $XDG_CONFIG_HOME/winauth-go/config.yaml)")
if err := root.Execute(); err != nil {
fmt.Fprintln(os.Stderr, "error:", err)
os.Exit(1)
}
}