feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package authenticator
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import (
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"sync"
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"time"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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)
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// Authenticator is the interface implemented by every concrete OTP type.
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// It deliberately mirrors the surface of the C# Authenticator base class
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// rather than introducing a wider/cleaner Go interface, so the port can
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// stay close to the original.
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type Authenticator interface {
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// Name returns a short identifier for logging ("google", "battlenet", ...).
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Name() string
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// CurrentCode returns the OTP that should be shown to the user right now.
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CurrentCode() (string, error)
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// SecretData returns the serialized form of the secret + parameters,
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// matching the field stored inside the original XML config under
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// <secretdata>.
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SecretData() string
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// SetSecretData reverses SecretData, populating the receiver.
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SetSecretData(value string) error
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// Sync re-aligns the server time offset using whatever network call the
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// concrete authenticator supports.
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Sync() error
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}
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// Base holds fields shared by every concrete authenticator. Embed it in
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// your subtype to inherit the field set and common helpers.
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type Base struct {
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SecretKey []byte
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CodeDigits int
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HMACType HMACType
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Period int
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ServerTimeDiff int64 // ms
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LastServerTime int64 // ms (Unix-millis here, not .NET ticks)
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mu sync.Mutex
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}
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// NewBase returns a Base seeded with the project-wide defaults.
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func NewBase() Base {
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return Base{
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CodeDigits: DefaultCodeDigits,
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HMACType: HMACSHA1,
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Period: DefaultPeriod,
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}
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}
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// NowMillis is the milliseconds since the Unix epoch, equivalent to the
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// CurrentTime helper in the original C#.
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func NowMillis() int64 { return time.Now().UnixMilli() }
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// ServerTime returns the server's notion of "now" in milliseconds.
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func (b *Base) ServerTime() int64 { return NowMillis() + b.ServerTimeDiff }
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// CodeInterval returns the TOTP step number for the current server time.
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func (b *Base) CodeInterval() uint64 {
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if b.Period <= 0 {
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b.Period = DefaultPeriod
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}
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return uint64(b.ServerTime() / int64(b.Period*1000))
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}
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// CalculateTOTP runs the TOTP algorithm using the receiver's fields.
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func (b *Base) CalculateTOTP() string {
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const fn = "internal.authenticator.Base.CalculateTOTP"
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digits := b.CodeDigits
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if digits == 0 {
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digits = DefaultCodeDigits
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}
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code := hotpCode(b.SecretKey, b.CodeInterval(), digits, b.HMACType)
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global.Log.WithField("func", fn).
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WithField("interval", b.CodeInterval()).
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WithField("digits", digits).
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Trace("computed TOTP")
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return code
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}
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