feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package authenticator
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import (
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"fmt"
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"regexp"
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"strings"
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)
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// base32Alphabet is the RFC 4648 / 3548 base32 alphabet (no padding).
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const base32Alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567"
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var (
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base32EncodeTable [32]byte
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base32DecodeTable [256]int8
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base32CleanRE = regexp.MustCompile(`[\s-]+`)
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base32PadRE = regexp.MustCompile(`=+$`)
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)
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func init() {
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for i, c := range base32Alphabet {
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base32EncodeTable[i] = byte(c)
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}
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for i := range base32DecodeTable {
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base32DecodeTable[i] = -1
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}
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for i, c := range base32Alphabet {
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base32DecodeTable[c] = int8(i)
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}
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}
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// Base32Decode decodes a base32 string into bytes. Whitespace and dashes
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// are stripped; trailing '=' padding is ignored; input is uppercased before
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// decoding. This mirrors the lenient behavior of the original C# Base32 class.
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func Base32Decode(encoded string) ([]byte, error) {
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encoded = base32CleanRE.ReplaceAllString(encoded, "")
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encoded = base32PadRE.ReplaceAllString(encoded, "")
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encoded = strings.ToUpper(encoded)
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if encoded == "" {
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return []byte{}, nil
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}
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const shift = 5
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const mask = 0x1F
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outLen := len(encoded) * shift / 8
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out := make([]byte, outLen)
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var buffer int
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var bitsLeft int
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var next int
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for _, c := range encoded {
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if c >= 256 || base32DecodeTable[c] < 0 {
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return nil, fmt.Errorf("base32: illegal character %q", c)
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}
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buffer <<= shift
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buffer |= int(base32DecodeTable[c]) & mask
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bitsLeft += shift
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if bitsLeft >= 8 {
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out[next] = byte(buffer >> (bitsLeft - 8))
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next++
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bitsLeft -= 8
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}
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}
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return out, nil
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}
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// Base32Encode encodes raw bytes as base32 with no padding.
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func Base32Encode(data []byte) string {
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if len(data) == 0 {
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return ""
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}
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const shift = 5
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const mask = 0x1F
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var sb strings.Builder
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buffer := int(data[0])
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next := 1
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bitsLeft := 8
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for bitsLeft > 0 || next < len(data) {
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if bitsLeft < shift {
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if next < len(data) {
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buffer <<= 8
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buffer |= int(data[next]) & 0xFF
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next++
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bitsLeft += 8
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} else {
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pad := shift - bitsLeft
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buffer <<= pad
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bitsLeft += pad
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}
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}
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index := mask & (buffer >> (bitsLeft - shift))
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bitsLeft -= shift
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sb.WriteByte(base32EncodeTable[index])
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}
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return sb.String()
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}
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