feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package authenticator
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import (
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"crypto/hmac"
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"crypto/sha1"
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"crypto/sha256"
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"crypto/sha512"
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"encoding/binary"
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"fmt"
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"hash"
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)
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// hmacFor returns a fresh HMAC keyed with secret for the given hash type.
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func hmacFor(h HMACType, secret []byte) hash.Hash {
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switch h {
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case HMACSHA256:
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return hmac.New(sha256.New, secret)
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case HMACSHA512:
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return hmac.New(sha512.New, secret)
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default:
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return hmac.New(sha1.New, secret)
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}
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}
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// hotpCode computes the RFC 4226 HOTP code for the given (secret, counter)
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// pair, with the supplied number of decimal digits and HMAC algorithm.
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func hotpCode(secret []byte, counter uint64, digits int, h HMACType) string {
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mac := hmacFor(h, secret)
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var counterBytes [8]byte
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binary.BigEndian.PutUint64(counterBytes[:], counter)
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_, _ = mac.Write(counterBytes[:])
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sum := mac.Sum(nil)
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offset := sum[len(sum)-1] & 0x0F
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truncated := binary.BigEndian.Uint32(sum[offset:offset+4]) & 0x7FFFFFFF
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mod := uint32(1)
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for i := 0; i < digits; i++ {
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mod *= 10
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}
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return fmt.Sprintf("%0*d", digits, truncated%mod)
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}
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