feat: Phase 1 WinAuth Go 移植完整实现

将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
This commit is contained in:
2026-06-12 03:10:37 +08:00
commit c671f2115e
165 changed files with 10102 additions and 0 deletions
@@ -0,0 +1,74 @@
package authenticator
import (
"fmt"
"strconv"
"strings"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
)
// HOTPAuthenticator implements RFC 4226 counter-based HOTP.
type HOTPAuthenticator struct {
Base
Counter uint64
}
// NewHOTPAuthenticator returns a fresh HOTP authenticator with the project
// defaults (6 digits, SHA1).
func NewHOTPAuthenticator() *HOTPAuthenticator {
return &HOTPAuthenticator{Base: NewBase()}
}
// Name returns the short logger tag for this type.
func (h *HOTPAuthenticator) Name() string { return "hotp" }
// Enroll loads the secret from a base32 string and optionally seeds the
// counter.
func (h *HOTPAuthenticator) Enroll(b32 string, counter uint64) error {
const fn = "internal.authenticator.HOTPAuthenticator.Enroll"
raw, err := Base32Decode(b32)
if err != nil {
return err
}
h.SecretKey = raw
h.Counter = counter
global.Log.WithField("func", fn).WithField("counter", counter).Debug("enrolled HOTP")
return nil
}
// CurrentCode increments the internal counter and returns the resulting code.
func (h *HOTPAuthenticator) CurrentCode() (string, error) {
if h.SecretKey == nil {
return "", fmt.Errorf("authenticator: no secret loaded")
}
h.Counter++
digits := h.CodeDigits
if digits == 0 {
digits = DefaultCodeDigits
}
return hotpCode(h.SecretKey, h.Counter, digits, h.HMACType), nil
}
// Sync is a no-op for HOTP — there is no server clock to align against.
func (h *HOTPAuthenticator) Sync() error { return nil }
// SecretData appends "|<counter>" to the base secret data string, matching
// the C# HOTPAuthenticator.SecretData getter.
func (h *HOTPAuthenticator) SecretData() string {
return h.EncodeSecretData() + "|" + strconv.FormatUint(h.Counter, 10)
}
// SetSecretData parses the "<base>|<counter>" form.
func (h *HOTPAuthenticator) SetSecretData(value string) error {
if err := h.DecodeSecretData(value); err != nil {
return err
}
if idx := strings.Index(value, "|"); idx >= 0 {
c, err := strconv.ParseUint(strings.TrimSpace(value[idx+1:]), 10, 64)
if err == nil {
h.Counter = c
}
}
return nil
}