feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package authenticator
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import (
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"compress/gzip"
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"context"
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"crypto/rand"
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"fmt"
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"io"
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"net/http"
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"net/http/cookiejar"
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"net/url"
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"strings"
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"time"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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)
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// Steam base URLs. Kept as vars (not consts) so tests can override.
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var (
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steamCommunityBase = "https://steamcommunity.com"
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steamWebAPIBase = "https://api.steampowered.com"
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)
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// steamMobileUserAgent is the exact UA the original WinAuth uses, chosen
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// so that Steam's mobile login endpoint accepts the request as coming
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// from the official Android app. Changing this without testing tends to
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// trigger captcha or outright rejection.
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const steamMobileUserAgent = "Mozilla/5.0 (Linux; U; Android 4.1.1; en-us; Google Nexus 4 - 4.1.1 - API 16 - 768x1280 Build/JRO03S) AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30"
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// steamOAuthClientID / steamOAuthScope are the constants the mobile app
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// sends to /mobilelogin. Do not log them — they are not secret, but
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// keeping the redact list short reduces accidents.
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const (
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steamOAuthClientID = "DE45CD61"
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steamOAuthScope = "read_profile write_profile read_client write_client"
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)
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// steamFormFieldsToRedact lists the form keys that must never appear in
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// logs. The HTTP layer prints request body at debug only after filtering
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// these out.
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var steamFormFieldsToRedact = map[string]struct{}{
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"password": {},
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"access_token": {},
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"oauth_token": {},
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"twofactorcode": {},
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"emailauth": {},
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"shared_secret": {},
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"identity_secret": {},
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"revocation_code": {},
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"authenticator_code": {},
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"activation_code": {},
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}
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// newSteamCookieJar returns a cookie jar pre-loaded with the constant
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// cookies the original mobile login flow needs before its first request.
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func newSteamCookieJar() (http.CookieJar, error) {
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jar, err := cookiejar.New(nil)
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if err != nil {
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return nil, err
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}
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u, _ := url.Parse(steamCommunityBase + "/")
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jar.SetCookies(u, []*http.Cookie{
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{Name: "mobileClientVersion", Value: "3067969+%282.1.3%29"},
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{Name: "mobileClient", Value: "android"},
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{Name: "steamid", Value: ""},
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{Name: "steamLogin", Value: ""},
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{Name: "Steam_Language", Value: "english"},
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{Name: "dob", Value: ""},
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})
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return jar, nil
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}
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// steamHTTPClient returns a fresh http.Client that uses the given jar
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// and a 30s timeout. We intentionally do NOT reuse internal/httpc here:
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// httpc dumps full request bodies at Trace level, which would leak the
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// password / OAuth token form fields used by the Steam endpoints. This
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// client instead logs only method / URL / status at debug level.
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func steamHTTPClient(jar http.CookieJar) *http.Client {
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return &http.Client{
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Jar: jar,
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Timeout: 30 * time.Second,
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}
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}
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// steamRequest performs a Steam mobile / WebAPI request. method is GET or
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// POST. For GET the form values are appended to the URL; for POST they
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// are sent as application/x-www-form-urlencoded.
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//
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// The returned body is the full response payload as a string. headers
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// are added before the call. extraCookies are sent as the explicit
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// Cookie header on top of whatever the jar already supplies — most
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// callers can pass nil.
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//
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// IMPORTANT: passwords/tokens MUST be in `form` and never in the URL.
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// The debug log only records method/URL/status; form keys listed in
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// steamFormFieldsToRedact are filtered out of the (debug-level) body
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// dump.
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func steamRequest(
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ctx context.Context, client *http.Client,
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method, rawURL string, form url.Values, headers http.Header,
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) (string, error) {
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const fn = "internal.authenticator.steamRequest"
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logger := global.Log.WithField("func", fn).
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WithField("method", method).
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WithField("url", rawURL)
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method = strings.ToUpper(method)
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body := ""
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if form != nil {
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body = form.Encode()
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}
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finalURL := rawURL
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var reqBody io.Reader
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if method == http.MethodGet {
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if body != "" {
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if strings.Contains(finalURL, "?") {
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finalURL += "&" + body
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} else {
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finalURL += "?" + body
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}
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}
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} else {
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reqBody = strings.NewReader(body)
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}
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req, err := http.NewRequestWithContext(ctx, method, finalURL, reqBody)
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if err != nil {
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return "", err
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}
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req.Header.Set("User-Agent", steamMobileUserAgent)
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req.Header.Set("Accept", "text/javascript, text/html, application/xml, text/xml, */*")
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req.Header.Set("Accept-Encoding", "gzip, deflate")
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req.Header.Set("Referer", steamCommunityBase)
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if method == http.MethodPost {
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req.Header.Set("Content-Type", "application/x-www-form-urlencoded; charset=UTF-8")
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}
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for k, vs := range headers {
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for _, v := range vs {
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req.Header.Add(k, v)
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}
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}
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if global.Log != nil {
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logger.WithField("form", redactFormForLog(form)).Debug("steam request")
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}
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resp, err := client.Do(req)
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if err != nil {
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logger.WithError(err).Warn("steam request failed")
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return "", err
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}
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defer resp.Body.Close()
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logger = logger.WithField("status", resp.StatusCode)
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var reader io.Reader = resp.Body
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if strings.EqualFold(resp.Header.Get("Content-Encoding"), "gzip") {
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gz, gerr := gzip.NewReader(resp.Body)
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if gerr != nil {
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return "", gerr
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}
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defer gz.Close()
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reader = gz
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}
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raw, err := io.ReadAll(reader)
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if err != nil {
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return "", err
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}
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if resp.StatusCode == http.StatusForbidden {
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logger.Warn("steam request unauthorised")
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return string(raw), errSteamUnauthorised
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}
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if resp.StatusCode != http.StatusOK {
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logger.Warn("steam request non-200")
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return string(raw), fmt.Errorf("steam: %d %s", resp.StatusCode, resp.Status)
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}
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logger.Debug("steam response ok")
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return string(raw), nil
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}
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// errSteamUnauthorised maps the C# UnauthorisedRequestException — a 403
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// from /steamguard or related endpoints typically means Family View has
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// disabled community content.
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var errSteamUnauthorised = fmt.Errorf("steam: unauthorised (403)")
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// redactFormForLog produces a copy of form with sensitive values
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// replaced by "<redacted>". Returns "" for nil/empty input.
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func redactFormForLog(form url.Values) string {
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if len(form) == 0 {
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return ""
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}
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parts := make([]string, 0, len(form))
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for k, vs := range form {
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if _, sensitive := steamFormFieldsToRedact[k]; sensitive {
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parts = append(parts, k+"=<redacted>")
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continue
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}
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for _, v := range vs {
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parts = append(parts, k+"="+v)
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}
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}
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return strings.Join(parts, "&")
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}
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// buildRandomDeviceID returns "android:" followed by a freshly generated
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// UUID v4. Matches the C# SteamAuthenticator.BuildRandomId helper.
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func buildRandomDeviceID() string {
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var u [16]byte
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if _, err := rand.Read(u[:]); err != nil {
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// crypto/rand failing is fatal; fall back to a time-derived
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// value so the caller does not crash, but log it loudly.
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now := time.Now().UnixNano()
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for i := 0; i < 16; i++ {
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u[i] = byte(now >> (i % 8 * 8))
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}
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}
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u[6] = (u[6] & 0x0F) | 0x40 // version 4
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u[8] = (u[8] & 0x3F) | 0x80 // variant RFC 4122
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hexb := func(b byte) (byte, byte) {
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const hexd = "0123456789abcdef"
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return hexd[b>>4], hexd[b&0x0F]
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}
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out := make([]byte, 0, 8+36)
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out = append(out, "android:"...)
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for i, b := range u {
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if i == 4 || i == 6 || i == 8 || i == 10 {
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out = append(out, '-')
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}
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hi, lo := hexb(b)
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out = append(out, hi, lo)
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}
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return string(out)
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}
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// stripNonASCII removes any non-ASCII code points from s. Steam's
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// login endpoint silently drops these from username/password, so the
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// client side must do the same to keep RSA-encrypted bytes consistent.
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func stripNonASCII(s string) string {
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b := make([]byte, 0, len(s))
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for i := 0; i < len(s); i++ {
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c := s[i]
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if c < 0x80 {
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b = append(b, c)
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}
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}
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return string(b)
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}
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