feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package config
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import (
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"errors"
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"strings"
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)
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// normalizeLegacySecretData hands the decrypted WinAuth SecretData string
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// off to the modern Entry.SecretRaw slot. The modern authenticator
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// SetSecretData methods already accept the exact C# WinAuth on-disk form
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// (tab-separated head with pipe-separated trailers), so the conversion
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// is mostly a sanity check.
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//
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// vendor is the value detectLegacyVendor produced and is used only to
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// catch obviously empty/malformed payloads early; the per-vendor parse
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// happens later in authenticator.SetSecretData.
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func normalizeLegacySecretData(vendor, secret string) (string, error) {
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secret = strings.TrimSpace(secret)
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if secret == "" {
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return "", errors.New("legacy entry: empty secret payload")
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}
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switch vendor {
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case "battlenet":
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// Either "<hex>\t...|<serialhex>" (modern C# form) or the
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// legacy WinAuth2 short form "<40 hex secret><utf8-hex serial>".
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// Both are accepted by BattleNetAuthenticator.SetSecretData.
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return secret, nil
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case "steam":
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// "<hex>\t...|serial|device|steamdata|session" — SetSecretData
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// also tolerates fewer fields.
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return secret, nil
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default:
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return secret, nil
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}
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}
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