feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package config
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import (
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"encoding/hex"
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"encoding/xml"
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"errors"
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"fmt"
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"os"
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"strings"
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"git.wxccs.org/iceking2nd/winauth-go/internal/crypto"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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)
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// LegacyAuthenticator is the partial WinAuth XML element we care about.
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// Fields not relevant to migration are ignored.
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type LegacyAuthenticator struct {
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XMLName xml.Name `xml:"WinAuthAuthenticator"`
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Type string `xml:"type,attr"`
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Name string `xml:"name"`
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AuthData struct {
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Encrypted string `xml:"encrypted,attr"`
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SecretData string `xml:"secretdata"`
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ServerTimeDiff string `xml:"servertimediff"`
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} `xml:"authenticatordata"`
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}
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// legacyRoot matches the outer <WinAuth ...><authenticator>...</authenticator>
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// container the original WinAuthHelper.SaveAuthenticator writes.
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type legacyRoot struct {
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XMLName xml.Name `xml:"WinAuth"`
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Authenticators []LegacyAuthenticator `xml:"authenticator>WinAuthAuthenticator"`
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}
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// LegacyPasswordType encodes the per-entry encryption layering of an old
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// WinAuth config. Multiple bits may be set: the original app supported
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// chained encryption like "yum" (password → user-DPAPI → machine-DPAPI).
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type LegacyPasswordType int
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const (
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LegacyPasswordNone LegacyPasswordType = 0
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LegacyPasswordExplicit LegacyPasswordType = 1 << iota // 'y' — PBKDF2-SHA1 + Blowfish
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LegacyPasswordUser // 'u' — User-scope DPAPI
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LegacyPasswordMachine // 'm' — Machine-scope DPAPI
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)
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// ErrLegacyPasswordRequired is returned by LoadLegacyXML when at least
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// one entry has the 'y' bit set but the caller did not supply a
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// passphrase. The caller is expected to prompt the user and retry.
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var ErrLegacyPasswordRequired = errors.New("legacy XML: password required")
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// ErrLegacyPasswordWrong is returned when the supplied passphrase
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// successfully unprotects DPAPI layers but the resulting Blowfish output
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// fails to look like sensible UTF-8 secret data — almost always a wrong
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// password since the legacy format has no MAC.
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var ErrLegacyPasswordWrong = errors.New("legacy XML: wrong password")
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// parseLegacyEncryptionFlags maps the encrypted-attribute string ("y",
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// "ymu", "um", ...) to a flag bitmask. Unknown letters are ignored.
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func parseLegacyEncryptionFlags(s string) LegacyPasswordType {
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var f LegacyPasswordType
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for _, c := range strings.ToLower(strings.TrimSpace(s)) {
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switch c {
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case 'y':
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f |= LegacyPasswordExplicit
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case 'u':
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f |= LegacyPasswordUser
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case 'm':
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f |= LegacyPasswordMachine
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}
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}
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return f
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}
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// LegacyXMLNeedsPassword reports whether any entry in the file uses the
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// 'y' password layer, so the UI knows to prompt before calling
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// LoadLegacyXML with the user-supplied password.
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func LegacyXMLNeedsPassword(path string) (bool, error) {
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raw, err := os.ReadFile(path)
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if err != nil {
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return false, err
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}
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var root legacyRoot
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if err := xml.Unmarshal(raw, &root); err != nil {
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return false, fmt.Errorf("legacy XML: %w", err)
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}
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for _, a := range root.Authenticators {
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if parseLegacyEncryptionFlags(a.AuthData.Encrypted)&LegacyPasswordExplicit != 0 {
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return true, nil
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}
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}
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return false, nil
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}
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// LoadLegacyXML reads an old WinAuth XML config (the one stored at
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// %APPDATA%\WinAuth\winauth.xml). password may be nil if the file is
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// fully unencrypted, but it must be supplied if any entry carries the
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// 'y' password bit, otherwise ErrLegacyPasswordRequired is returned.
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//
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// Entries that cannot be decrypted (e.g. DPAPI blob produced by a
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// different Windows user / on a different machine) are logged and
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// skipped — partial migration is better than aborting.
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func LoadLegacyXML(path string, password []byte) (*Config, error) {
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const fn = "internal.config.LoadLegacyXML"
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logger := global.Log.WithField("func", fn).WithField("path", path)
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raw, err := os.ReadFile(path)
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if err != nil {
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return nil, err
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}
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var root legacyRoot
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if err := xml.Unmarshal(raw, &root); err != nil {
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return nil, fmt.Errorf("legacy XML: %w", err)
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}
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// Pre-flight: refuse early so the UI can switch to password prompt
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// without us having partially decrypted some unprotected entries.
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for _, a := range root.Authenticators {
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flags := parseLegacyEncryptionFlags(a.AuthData.Encrypted)
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if flags&LegacyPasswordExplicit != 0 && len(password) == 0 {
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return nil, ErrLegacyPasswordRequired
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}
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}
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cfg := &Config{Version: 1}
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for _, a := range root.Authenticators {
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entryLogger := logger.WithField("name", a.Name)
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flags := parseLegacyEncryptionFlags(a.AuthData.Encrypted)
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plaintext, err := decryptLegacySecretData(a.AuthData.SecretData, flags, password)
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if err != nil {
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entryLogger.WithError(err).Warn("skip entry: decrypt failed")
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continue
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}
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entry, err := convertLegacyEntry(a, plaintext)
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if err != nil {
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entryLogger.WithError(err).Warn("skip entry: conversion failed")
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continue
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}
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cfg.Entries = append(cfg.Entries, entry)
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}
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logger.WithField("entries", len(cfg.Entries)).Debug("legacy config imported")
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return cfg, nil
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}
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// decryptLegacySecretData reverses the layered encryption WinAuth wrote.
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// Each layer expects a hex string and produces a hex string (the final
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// layer's hex decodes to UTF-8 secret data). Order of removal is the
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// reverse of the original encryption order: User-DPAPI, then
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// Machine-DPAPI, then explicit Password.
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func decryptLegacySecretData(data string, flags LegacyPasswordType, password []byte) (string, error) {
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data = strings.TrimSpace(data)
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if data == "" || flags == LegacyPasswordNone {
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return data, nil
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}
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if flags&LegacyPasswordUser != 0 {
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blob, err := hex.DecodeString(data)
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if err != nil {
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return "", fmt.Errorf("user-DPAPI: hex decode: %w", err)
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}
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out, err := crypto.Unprotect(blob, nil, crypto.DPAPIScopeCurrentUser)
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if err != nil {
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return "", fmt.Errorf("user-DPAPI: %w", err)
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}
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data = hex.EncodeToString(out)
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}
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if flags&LegacyPasswordMachine != 0 {
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blob, err := hex.DecodeString(data)
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if err != nil {
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return "", fmt.Errorf("machine-DPAPI: hex decode: %w", err)
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}
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out, err := crypto.Unprotect(blob, nil, crypto.DPAPIScopeLocalMachine)
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if err != nil {
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return "", fmt.Errorf("machine-DPAPI: %w", err)
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}
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data = hex.EncodeToString(out)
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}
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if flags&LegacyPasswordExplicit != 0 {
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// First 16 hex chars = 8-byte salt; rest is Blowfish ciphertext.
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const saltHexLen = 16
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if len(data) < saltHexLen {
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return "", errors.New("explicit: payload shorter than salt")
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}
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saltHex, bodyHex := data[:saltHexLen], data[saltHexLen:]
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salt, err := hex.DecodeString(saltHex)
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if err != nil {
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return "", fmt.Errorf("explicit: salt hex decode: %w", err)
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}
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key := crypto.DerivePBKDF2SHA1(password, salt)
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defer func() {
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for i := range key {
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key[i] = 0
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}
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}()
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plain, err := crypto.LegacyDecryptBlowfish(bodyHex, key)
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if err != nil {
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return "", fmt.Errorf("explicit: %w", err)
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}
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// The Blowfish output should itself be a hex string representing
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// the next inner layer (or the UTF-8 secret data). A wrong
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// password almost always lands here producing garbage bytes;
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// check that the result is printable ASCII to reject it.
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if !looksLikeLegacyPlaintext(plain) {
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return "", ErrLegacyPasswordWrong
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}
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data = string(plain)
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}
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return data, nil
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}
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// looksLikeLegacyPlaintext returns true if buf reads as a printable
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// ASCII string of the kind WinAuth writes for SecretData (tab-separated
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// hex, pipe-separated serial, or JSON). Non-printable bytes nearly
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// always indicate a bad password since legacy Blowfish has no MAC.
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func looksLikeLegacyPlaintext(buf []byte) bool {
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if len(buf) == 0 {
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return false
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}
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for _, b := range buf {
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if b == '\t' || b == '\n' || b == '\r' || (b >= 0x20 && b < 0x7f) {
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continue
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}
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return false
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}
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return true
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}
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// convertLegacyEntry takes one parsed authenticator block and its
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// decrypted secret-data payload and turns it into a modern Entry.
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// Vendor-specific quirks (Battle.Net serial trailer, Steam JSON, ...)
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// live in the per-vendor helpers in legacy_secretdata.go.
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func convertLegacyEntry(a LegacyAuthenticator, secret string) (Entry, error) {
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vendor := detectLegacyVendor(a.Type)
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raw, err := normalizeLegacySecretData(vendor, secret)
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if err != nil {
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return Entry{}, err
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}
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return Entry{
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Name: a.Name,
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Vendor: vendor,
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SecretRaw: raw,
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}, nil
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}
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func detectLegacyVendor(typeAttr string) string {
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t := strings.ToLower(typeAttr)
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switch {
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case strings.Contains(t, "battlenet"):
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return "battlenet"
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case strings.Contains(t, "steam"):
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return "steam"
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case strings.Contains(t, "microsoft"):
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return "microsoft"
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case strings.Contains(t, "oktaverify"):
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return "okta"
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case strings.Contains(t, "hotp"):
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return "hotp"
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default:
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return "google"
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}
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}
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