feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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// Package config defines the persistent shape of a winauth-go config and
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// provides loaders for both the new YAML format and the legacy WinAuth
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// XML format produced by the original C# application.
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package config
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// Entry is a serialized authenticator inside the config file. Vendor
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// determines how Data is interpreted by the authenticator package's
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// SetSecretData method.
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type Entry struct {
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Name string `yaml:"name" json:"name"`
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Vendor string `yaml:"vendor" json:"vendor"` // google|microsoft|okta|hotp|battlenet|steam
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IconName string `yaml:"icon" json:"icon,omitempty"`
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SecretRaw string `yaml:"secret" json:"secret"` // value returned by Authenticator.SecretData()
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// Hotkey is a human-readable global hotkey like "Ctrl+Alt+G". Empty
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// means no hotkey. Parsed by internal/hotkey.Parse — invalid strings
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// log a warning at registration time and are otherwise ignored.
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Hotkey string `yaml:"hotkey,omitempty" json:"hotkey,omitempty"`
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}
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// Config is the top-level file shape. Entries are stored unencrypted by
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// default; if Encrypted is true, EncryptedBlob holds a WAGO1 base64 ciphertext
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// produced by internal/crypto.EncryptModern and Entries is empty on disk.
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type Config struct {
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Version int `yaml:"version" json:"version"`
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Language string `yaml:"language,omitempty" json:"language,omitempty"`
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Encrypted bool `yaml:"encrypted" json:"encrypted"`
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EncryptedBlob string `yaml:"encrypted_blob,omitempty" json:"encrypted_blob,omitempty"`
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Entries []Entry `yaml:"entries,omitempty" json:"entries,omitempty"`
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}
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