feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
package config
|
||||
|
||||
import (
|
||||
"os"
|
||||
"path/filepath"
|
||||
"runtime"
|
||||
)
|
||||
|
||||
// DefaultPath returns the default location for the YAML config file. On
|
||||
// Windows we follow the same convention as the legacy WinAuth and use
|
||||
// %APPDATA%\winauth-go\config.yaml. On other platforms we honor
|
||||
// $XDG_CONFIG_HOME (falling back to ~/.config) and use the standard
|
||||
// winauth-go subdirectory.
|
||||
func DefaultPath() string {
|
||||
if p := envConfigPath(); p != "" {
|
||||
return p
|
||||
}
|
||||
if runtime.GOOS == "windows" {
|
||||
if dir := os.Getenv("APPDATA"); dir != "" {
|
||||
return filepath.Join(dir, "winauth-go", "config.yaml")
|
||||
}
|
||||
}
|
||||
if dir := os.Getenv("XDG_CONFIG_HOME"); dir != "" {
|
||||
return filepath.Join(dir, "winauth-go", "config.yaml")
|
||||
}
|
||||
if home, err := os.UserHomeDir(); err == nil {
|
||||
return filepath.Join(home, ".config", "winauth-go", "config.yaml")
|
||||
}
|
||||
return "winauth.yaml"
|
||||
}
|
||||
|
||||
func envConfigPath() string {
|
||||
return os.Getenv("WINAUTH_GO_CONFIG")
|
||||
}
|
||||
|
||||
// EnsureDir creates the parent directory of path with 0o700 permissions
|
||||
// (best effort). Returns nil if creation succeeds or the directory already
|
||||
// exists.
|
||||
func EnsureDir(path string) error {
|
||||
return os.MkdirAll(filepath.Dir(path), 0o700)
|
||||
}
|
||||
Reference in New Issue
Block a user