feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package i18n
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import (
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"embed"
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"fmt"
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"strings"
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"github.com/nicksnyder/go-i18n/v2/i18n"
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"golang.org/x/text/language"
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"gopkg.in/yaml.v3"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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)
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//go:embed locales/*.toml
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var localeFS embed.FS
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var (
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bundle *i18n.Bundle
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localizer *i18n.Localizer
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)
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// Init loads bundled locales and selects a localizer based on the requested
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// language tag. Pass an empty string to use the system default (currently
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// English).
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func Init(lang string) error {
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const fn = "internal.i18n.Init"
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bundle = i18n.NewBundle(language.English)
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bundle.RegisterUnmarshalFunc("toml", tomlUnmarshal)
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bundle.RegisterUnmarshalFunc("yaml", yaml.Unmarshal)
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entries, err := localeFS.ReadDir("locales")
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if err != nil {
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return fmt.Errorf("read locales: %w", err)
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}
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for _, e := range entries {
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if e.IsDir() {
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continue
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}
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path := "locales/" + e.Name()
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if _, err := bundle.LoadMessageFileFS(localeFS, path); err != nil {
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global.Log.WithField("func", fn).WithError(err).
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WithField("file", path).Warn("failed to load locale")
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}
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}
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if strings.TrimSpace(lang) == "" {
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lang = "en"
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}
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localizer = i18n.NewLocalizer(bundle, lang, "en")
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global.Log.WithField("func", fn).WithField("lang", lang).Debug("i18n initialized")
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return nil
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}
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// T translates the given message id using the active localizer. If
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// translation fails (missing key or i18n not initialized), it returns the
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// id unchanged so the UI still renders something readable.
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func T(id string, args ...any) string {
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if localizer == nil {
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return id
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}
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cfg := &i18n.LocalizeConfig{MessageID: id}
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if len(args) > 0 {
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// args are formatted directly via fmt.Sprintf if the message
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// id contains %s/%d-style verbs.
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out, err := localizer.Localize(cfg)
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if err != nil {
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return fmt.Sprintf(id, args...)
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}
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return fmt.Sprintf(out, args...)
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}
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out, err := localizer.Localize(cfg)
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if err != nil {
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return id
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}
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return out
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}
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// SetLanguage switches the active language at runtime.
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func SetLanguage(lang string) {
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const fn = "internal.i18n.SetLanguage"
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localizer = i18n.NewLocalizer(bundle, lang, "en")
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global.Log.WithField("func", fn).WithField("lang", lang).Debug("language changed")
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}
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