feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
This commit is contained in:
@@ -0,0 +1,102 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
"gioui.org/layout"
|
||||
"gioui.org/widget"
|
||||
"gioui.org/widget/material"
|
||||
|
||||
"git.wxccs.org/iceking2nd/winauth-go/internal/config"
|
||||
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
|
||||
"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
|
||||
)
|
||||
|
||||
// importLegacyDialog drives the "Import legacy WinAuth XML..." flow.
|
||||
// It is intentionally minimal: a path field, an optional password field
|
||||
// for entries the user encrypted in the original C# WinAuth, and Import
|
||||
// + Cancel buttons. DPAPI-encrypted entries decrypt transparently on
|
||||
// Windows; on other platforms they are skipped with a warning in the
|
||||
// log.
|
||||
type importLegacyDialog struct {
|
||||
pathEd widget.Editor
|
||||
pwEd widget.Editor
|
||||
importBt widget.Clickable
|
||||
cancelBt widget.Clickable
|
||||
|
||||
errorMsg string
|
||||
}
|
||||
|
||||
func newImportLegacyDialog() *importLegacyDialog {
|
||||
d := &importLegacyDialog{}
|
||||
d.pathEd.SingleLine = true
|
||||
d.pwEd.SingleLine = true
|
||||
d.pwEd.Mask = '*'
|
||||
return d
|
||||
}
|
||||
|
||||
// importLegacyResult is what the dialog reports to its caller.
|
||||
type importLegacyResult struct {
|
||||
cfg *config.Config
|
||||
cancel bool
|
||||
}
|
||||
|
||||
// Layout returns dimensions and reports outcomes via onDone. onDone is
|
||||
// called with cancel=true on Cancel and with a non-nil cfg on success;
|
||||
// validation errors are kept inside the dialog so the user can retry.
|
||||
func (d *importLegacyDialog) Layout(
|
||||
gtx layout.Context, th *material.Theme,
|
||||
onDone func(importLegacyResult),
|
||||
) layout.Dimensions {
|
||||
if d.cancelBt.Clicked(gtx) {
|
||||
d.wipe()
|
||||
onDone(importLegacyResult{cancel: true})
|
||||
return layout.Dimensions{Size: gtx.Constraints.Max}
|
||||
}
|
||||
if d.importBt.Clicked(gtx) {
|
||||
path := d.pathEd.Text()
|
||||
if path == "" {
|
||||
d.errorMsg = i18n.T("msg_empty_import_path")
|
||||
} else {
|
||||
password := []byte(d.pwEd.Text())
|
||||
cfg, err := config.LoadLegacyXML(path, password)
|
||||
for i := range password {
|
||||
password[i] = 0
|
||||
}
|
||||
switch {
|
||||
case errors.Is(err, config.ErrLegacyPasswordRequired):
|
||||
d.errorMsg = i18n.T("msg_legacy_password_required")
|
||||
case errors.Is(err, config.ErrLegacyPasswordWrong):
|
||||
d.errorMsg = i18n.T("msg_legacy_password_wrong")
|
||||
case err != nil:
|
||||
d.errorMsg = fmt.Sprintf(i18n.T("msg_import_failed"), err.Error())
|
||||
global.Log.WithField("func", "internal.ui.importLegacyDialog.Layout").
|
||||
WithError(err).Warn("legacy import failed")
|
||||
default:
|
||||
d.wipe()
|
||||
onDone(importLegacyResult{cfg: cfg})
|
||||
return layout.Dimensions{Size: gtx.Constraints.Max}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
body := func(gtx layout.Context) layout.Dimensions {
|
||||
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
|
||||
layout.Rigid(material.Body2(th, i18n.T("import_legacy_intro")).Layout),
|
||||
layout.Rigid(layout.Spacer{Height: 8}.Layout),
|
||||
layout.Rigid(labeledEditor(th, i18n.T("label_import_path"), &d.pathEd, "C:\\Users\\...\\winauth.xml")),
|
||||
layout.Rigid(labeledEditor(th, i18n.T("label_password"), &d.pwEd, "")),
|
||||
layout.Rigid(errorLabel(th, d.errorMsg)),
|
||||
)
|
||||
}
|
||||
return modalCard(gtx, th, i18n.T("dialog_import_legacy_title"),
|
||||
i18n.T("btn_import"), i18n.T("btn_cancel"),
|
||||
&d.importBt, &d.cancelBt, body)
|
||||
}
|
||||
|
||||
// wipe clears the password editor so the plaintext bytes are not kept
|
||||
// after the dialog closes.
|
||||
func (d *importLegacyDialog) wipe() {
|
||||
d.pwEd.SetText("")
|
||||
}
|
||||
Reference in New Issue
Block a user