feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package ui
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import (
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"gioui.org/layout"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
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)
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// passwordDialog asks the user for the password to decrypt an existing
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// config. The dialog is shown at startup when the config file is found
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// to be encrypted; on submit it calls onDone with the entered passphrase.
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// Cancel returns an empty passphrase and signals abort.
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type passwordDialog struct {
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prompt string // optional explanatory line above the field
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errorMsg string
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pwEd widget.Editor
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okBtn widget.Clickable
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cancelBtn widget.Clickable
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}
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func newPasswordDialog(prompt string) *passwordDialog {
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d := &passwordDialog{prompt: prompt}
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d.pwEd.SingleLine = true
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d.pwEd.Mask = '*'
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return d
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}
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// SetError lets the caller surface a "wrong password" message after a
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// failed Load attempt, so the same dialog can be reused for a retry loop.
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func (d *passwordDialog) SetError(msg string) { d.errorMsg = msg }
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// Layout takes onDone(password, ok). ok=true on submit; ok=false on cancel.
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// On ok the password slice is freshly allocated (the editor's underlying
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// buffer is not retained).
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func (d *passwordDialog) Layout(
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gtx layout.Context, th *material.Theme,
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onDone func(password []byte, ok bool),
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) layout.Dimensions {
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if d.okBtn.Clicked(gtx) {
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pw := []byte(d.pwEd.Text())
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onDone(pw, true)
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return layout.Dimensions{Size: gtx.Constraints.Max}
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}
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if d.cancelBtn.Clicked(gtx) {
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onDone(nil, false)
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return layout.Dimensions{Size: gtx.Constraints.Max}
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}
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body := func(gtx layout.Context) layout.Dimensions {
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children := []layout.FlexChild{}
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if d.prompt != "" {
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children = append(children,
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layout.Rigid(material.Body2(th, d.prompt).Layout),
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layout.Rigid(layout.Spacer{Height: 8}.Layout),
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)
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}
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children = append(children,
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layout.Rigid(labeledEditor(th, i18n.T("label_password"), &d.pwEd, "")),
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layout.Rigid(errorLabel(th, d.errorMsg)),
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)
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx, children...)
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}
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return modalCard(gtx, th, i18n.T("dialog_password_title"),
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i18n.T("btn_ok"), i18n.T("btn_cancel"),
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&d.okBtn, &d.cancelBtn, body)
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}
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