feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package ui
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import (
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"image"
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"image/color"
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"gioui.org/app"
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"gioui.org/layout"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget/material"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
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"git.wxccs.org/iceking2nd/winauth-go/internal/win32"
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)
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// copyCodeToClipboard pushes the current OTP onto the system clipboard
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// and pops a brief toast confirming the action. Errors are surfaced via
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// the same toast so the user actually sees them.
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func (st *appState) copyCodeToClipboard(en *entry, w *app.Window) {
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const fn = "internal.ui.appState.copyCodeToClipboard"
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if en == nil || en.Code == "" {
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return
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}
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if err := win32.SetClipboardText(en.Code); err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("clipboard copy failed")
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st.toast.Show(i18n.T("msg_copy_failed"), w)
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w.Invalidate()
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return
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}
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st.toast.Show(i18n.T("msg_copied"), w)
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w.Invalidate()
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}
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// drawEmptyPlaceholder paints the centered "no entries yet" hint shown
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// when the entries list is empty.
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func drawEmptyPlaceholder(gtx layout.Context, th *material.Theme) layout.Dimensions {
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return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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lbl := material.Body1(th, i18n.T("msg_empty_list"))
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lbl.Color = color.NRGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}
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return layout.UniformInset(unit.Dp(8)).Layout(gtx, lbl.Layout)
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})
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}
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// drawDivider paints a 1px-tall light-gray line across the available
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// horizontal space. Used between entries in the list.
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func drawDivider(gtx layout.Context) layout.Dimensions {
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h := gtx.Dp(unit.Dp(1))
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size := image.Pt(gtx.Constraints.Max.X, h)
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defer clip.Rect{Max: size}.Push(gtx.Ops).Pop()
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paint.ColorOp{Color: color.NRGBA{R: 0xe0, G: 0xe0, B: 0xe0, A: 0xff}}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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return layout.Dimensions{Size: size}
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}
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