feat: Phase 1 WinAuth Go 移植完整实现

将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
This commit is contained in:
2026-06-12 03:10:37 +08:00
commit c671f2115e
165 changed files with 10102 additions and 0 deletions
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package ui
import (
"image/color"
"time"
"gioui.org/layout"
"gioui.org/unit"
"git.wxccs.org/iceking2nd/winauth-go/internal/authenticator"
)
// entryProgressRing draws the per-row TOTP countdown ring. For HOTP
// entries it returns a same-sized blank box so the rows still line up.
func entryProgressRing(gtx layout.Context, en *entry) layout.Dimensions {
const ringDp = 22
if en.Auth == nil || en.Auth.Name() == "hotp" {
return layout.Dimensions{Size: gtx.Constraints.Constrain(
layout.Spacer{Width: unit.Dp(ringDp), Height: unit.Dp(ringDp)}.Layout(gtx).Size,
)}
}
period := totpPeriod(en.Auth)
if period <= 0 {
period = authenticator.DefaultPeriod
}
now := time.Now().Unix()
elapsed := now % int64(period)
remaining := int64(period) - elapsed
progress := float32(remaining) / float32(period)
fg := color.NRGBA{R: 0x10, G: 0x70, B: 0xff, A: 0xff}
if remaining <= 5 {
fg = color.NRGBA{R: 0xd0, G: 0x30, B: 0x30, A: 0xff}
}
bg := color.NRGBA{R: 0xd8, G: 0xd8, B: 0xd8, A: 0xff}
return progressRing{
Size: unit.Dp(ringDp),
Stroke: unit.Dp(2.5),
Progress: progress,
Color: fg,
BgColor: bg,
}.Layout(gtx)
}
// totpPeriod extracts the configured period from any authenticator whose
// underlying Base we can reach. Returns 0 if the authenticator does not
// expose one (in which case callers fall back to the default).
func totpPeriod(a authenticator.Authenticator) int {
type periodGetter interface{ GetPeriod() int }
if pg, ok := a.(periodGetter); ok {
return pg.GetPeriod()
}
// All current TOTP-like authenticators (Google/Microsoft/Okta/Steam/
// BattleNet) embed authenticator.Base whose default period is 30s,
// matching the C# original. Hard-code that here.
return authenticator.DefaultPeriod
}