feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package ui
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import (
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"image/color"
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"time"
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"gioui.org/layout"
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"gioui.org/unit"
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"git.wxccs.org/iceking2nd/winauth-go/internal/authenticator"
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)
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// entryProgressRing draws the per-row TOTP countdown ring. For HOTP
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// entries it returns a same-sized blank box so the rows still line up.
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func entryProgressRing(gtx layout.Context, en *entry) layout.Dimensions {
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const ringDp = 22
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if en.Auth == nil || en.Auth.Name() == "hotp" {
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return layout.Dimensions{Size: gtx.Constraints.Constrain(
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layout.Spacer{Width: unit.Dp(ringDp), Height: unit.Dp(ringDp)}.Layout(gtx).Size,
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)}
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}
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period := totpPeriod(en.Auth)
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if period <= 0 {
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period = authenticator.DefaultPeriod
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}
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now := time.Now().Unix()
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elapsed := now % int64(period)
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remaining := int64(period) - elapsed
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progress := float32(remaining) / float32(period)
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fg := color.NRGBA{R: 0x10, G: 0x70, B: 0xff, A: 0xff}
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if remaining <= 5 {
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fg = color.NRGBA{R: 0xd0, G: 0x30, B: 0x30, A: 0xff}
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}
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bg := color.NRGBA{R: 0xd8, G: 0xd8, B: 0xd8, A: 0xff}
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return progressRing{
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Size: unit.Dp(ringDp),
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Stroke: unit.Dp(2.5),
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Progress: progress,
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Color: fg,
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BgColor: bg,
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}.Layout(gtx)
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}
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// totpPeriod extracts the configured period from any authenticator whose
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// underlying Base we can reach. Returns 0 if the authenticator does not
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// expose one (in which case callers fall back to the default).
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func totpPeriod(a authenticator.Authenticator) int {
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type periodGetter interface{ GetPeriod() int }
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if pg, ok := a.(periodGetter); ok {
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return pg.GetPeriod()
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}
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// All current TOTP-like authenticators (Google/Microsoft/Okta/Steam/
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// BattleNet) embed authenticator.Base whose default period is 30s,
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// matching the C# original. Hard-code that here.
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return authenticator.DefaultPeriod
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}
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