feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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package ui
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import (
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"image"
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"image/color"
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"math"
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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)
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// progressRing renders a circular progress indicator. Progress is clamped
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// to [0, 1]; 1.0 fills the full circle. Drawing approximates the arc with
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// short line segments, which is plenty smooth at the small sizes used in
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// list rows.
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type progressRing struct {
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Size unit.Dp
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Stroke unit.Dp
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Progress float32
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Color color.NRGBA
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BgColor color.NRGBA
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}
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func (r progressRing) Layout(gtx layout.Context) layout.Dimensions {
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sizePx := gtx.Dp(r.Size)
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if sizePx <= 0 {
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return layout.Dimensions{}
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}
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strokePx := float32(gtx.Dp(r.Stroke))
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if strokePx <= 0 {
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strokePx = 2
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}
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center := f32.Pt(float32(sizePx)/2, float32(sizePx)/2)
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radius := float32(sizePx)/2 - strokePx/2
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if r.BgColor.A > 0 {
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var bg clip.Path
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bg.Begin(gtx.Ops)
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buildArc(&bg, center, radius, -math.Pi/2, math.Pi*2)
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paint.FillShape(gtx.Ops, r.BgColor,
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clip.Stroke{Path: bg.End(), Width: strokePx}.Op())
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}
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if r.Progress > 0 {
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sweep := float64(r.Progress) * math.Pi * 2
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if sweep > math.Pi*2 {
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sweep = math.Pi * 2
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}
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var fg clip.Path
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fg.Begin(gtx.Ops)
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buildArc(&fg, center, radius, -math.Pi/2, sweep)
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paint.FillShape(gtx.Ops, r.Color,
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clip.Stroke{Path: fg.End(), Width: strokePx}.Op())
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}
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return layout.Dimensions{Size: image.Pt(sizePx, sizePx)}
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}
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// buildArc emits a polyline approximation of an arc into p. startRad is
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// the starting angle (radians, 0 = +x axis, clockwise), sweepRad is the
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// signed angular extent.
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func buildArc(p *clip.Path, center f32.Point, radius float32, startRad, sweepRad float64) {
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const segs = 48
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step := sweepRad / float64(segs)
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start := f32.Pt(
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center.X+radius*float32(math.Cos(startRad)),
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center.Y+radius*float32(math.Sin(startRad)),
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)
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p.MoveTo(start)
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for i := 1; i <= segs; i++ {
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a := startRad + step*float64(i)
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p.LineTo(f32.Pt(
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center.X+radius*float32(math.Cos(a)),
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center.Y+radius*float32(math.Sin(a)),
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))
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}
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}
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