feat: Phase 1 WinAuth Go 移植完整实现

将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
This commit is contained in:
2026-06-12 03:10:37 +08:00
commit c671f2115e
165 changed files with 10102 additions and 0 deletions
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package ui
import (
"image/color"
"gioui.org/layout"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
)
// settingsAction is what the settings popup returns to the caller.
type settingsAction int
const (
settingsActionNone settingsAction = iota
settingsActionSetPassword
settingsActionImportLegacy
settingsActionAbout
)
// settingsMenu is the small popup that opens when the user clicks the
// gear button in the main window's top bar.
type settingsMenu struct {
setPwBtn widget.Clickable
importBtn widget.Clickable
aboutBtn widget.Clickable
cancelBtn widget.Clickable
}
func newSettingsMenu() *settingsMenu { return &settingsMenu{} }
// Pick returns the chosen action and whether the menu should close.
func (m *settingsMenu) Pick(gtx layout.Context) (settingsAction, bool) {
switch {
case m.setPwBtn.Clicked(gtx):
return settingsActionSetPassword, true
case m.importBtn.Clicked(gtx):
return settingsActionImportLegacy, true
case m.aboutBtn.Clicked(gtx):
return settingsActionAbout, true
case m.cancelBtn.Clicked(gtx):
return settingsActionNone, true
}
return settingsActionNone, false
}
func (m *settingsMenu) Layout(gtx layout.Context, th *material.Theme) layout.Dimensions {
fillBackground(gtx, color.NRGBA{R: 0, G: 0, B: 0, A: 0x60})
row := func(btn *widget.Clickable, label string) layout.FlexChild {
return layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Inset{Top: unit.Dp(4), Bottom: unit.Dp(4)}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Min.X = gtx.Constraints.Max.X
return material.Button(th, btn, label).Layout(gtx)
})
})
}
return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Max.X = gtx.Dp(280)
return widget.Border{
Color: color.NRGBA{R: 0x55, G: 0x55, B: 0x55, A: 0xff},
CornerRadius: unit.Dp(4),
Width: unit.Dp(1),
}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
fillBackground(gtx, color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff})
return layout.UniformInset(unit.Dp(16)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(material.H6(th, i18n.T("menu_settings")).Layout),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
row(&m.setPwBtn, i18n.T("menu_set_password")),
row(&m.importBtn, i18n.T("menu_import_legacy")),
row(&m.aboutBtn, i18n.T("menu_about")),
layout.Rigid(layout.Spacer{Height: unit.Dp(8)}.Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceStart}.Layout(gtx,
layout.Rigid(material.Button(th, &m.cancelBtn, i18n.T("btn_cancel")).Layout),
)
}),
)
})
})
})
}