feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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@@ -0,0 +1,88 @@
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package ui
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import (
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"image/color"
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"gioui.org/layout"
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"gioui.org/unit"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
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)
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// settingsAction is what the settings popup returns to the caller.
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type settingsAction int
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const (
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settingsActionNone settingsAction = iota
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settingsActionSetPassword
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settingsActionImportLegacy
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settingsActionAbout
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)
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// settingsMenu is the small popup that opens when the user clicks the
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// gear button in the main window's top bar.
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type settingsMenu struct {
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setPwBtn widget.Clickable
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importBtn widget.Clickable
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aboutBtn widget.Clickable
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cancelBtn widget.Clickable
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}
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func newSettingsMenu() *settingsMenu { return &settingsMenu{} }
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// Pick returns the chosen action and whether the menu should close.
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func (m *settingsMenu) Pick(gtx layout.Context) (settingsAction, bool) {
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switch {
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case m.setPwBtn.Clicked(gtx):
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return settingsActionSetPassword, true
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case m.importBtn.Clicked(gtx):
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return settingsActionImportLegacy, true
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case m.aboutBtn.Clicked(gtx):
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return settingsActionAbout, true
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case m.cancelBtn.Clicked(gtx):
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return settingsActionNone, true
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}
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return settingsActionNone, false
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}
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func (m *settingsMenu) Layout(gtx layout.Context, th *material.Theme) layout.Dimensions {
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fillBackground(gtx, color.NRGBA{R: 0, G: 0, B: 0, A: 0x60})
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row := func(btn *widget.Clickable, label string) layout.FlexChild {
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return layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Inset{Top: unit.Dp(4), Bottom: unit.Dp(4)}.Layout(gtx,
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func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Min.X = gtx.Constraints.Max.X
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return material.Button(th, btn, label).Layout(gtx)
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})
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})
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}
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return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Max.X = gtx.Dp(280)
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return widget.Border{
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Color: color.NRGBA{R: 0x55, G: 0x55, B: 0x55, A: 0xff},
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CornerRadius: unit.Dp(4),
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Width: unit.Dp(1),
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}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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fillBackground(gtx, color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff})
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return layout.UniformInset(unit.Dp(16)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(material.H6(th, i18n.T("menu_settings")).Layout),
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layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
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row(&m.setPwBtn, i18n.T("menu_set_password")),
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row(&m.importBtn, i18n.T("menu_import_legacy")),
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row(&m.aboutBtn, i18n.T("menu_about")),
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layout.Rigid(layout.Spacer{Height: unit.Dp(8)}.Layout),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceStart}.Layout(gtx,
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layout.Rigid(material.Button(th, &m.cancelBtn, i18n.T("btn_cancel")).Layout),
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)
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}),
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)
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})
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})
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})
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}
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