feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
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//go:build windows
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package win32
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import (
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"fmt"
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"image"
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"image/color"
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"unsafe"
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)
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// GetClipboardImage attempts to read an image from the Windows clipboard.
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// It supports CF_DIB and CF_DIBV5 (the two formats produced by Snipping
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// Tool / Win+Shift+S and most other screenshot tools). Returns nil, nil
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// if the clipboard does not currently hold an image format we can read.
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func GetClipboardImage() (image.Image, error) {
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if err := openClipboardRetry(0); err != nil {
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return nil, fmt.Errorf("win32: OpenClipboard: %w", err)
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}
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defer procCloseClipboard.Call()
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// Try CF_DIBV5 (17) first, then CF_DIB (8).
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if img, err := readDIBFromClipboard(17); err != nil {
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return nil, err
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} else if img != nil {
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return img, nil
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}
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if img, err := readDIBFromClipboard(8); err != nil {
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return nil, err
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} else if img != nil {
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return img, nil
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}
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return nil, nil
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}
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func readDIBFromClipboard(format uint32) (image.Image, error) {
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r, _, _ := procGetClipboardData.Call(uintptr(format))
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if r == 0 {
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return nil, nil
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}
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src, _, _ := procGlobalLock.Call(r)
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if src == 0 {
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return nil, nil
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}
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defer procGlobalUnlock.Call(r)
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size, _, _ := procGlobalSize.Call(r)
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if size == 0 {
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return nil, nil
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}
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data := unsafe.Slice((*byte)(unsafe.Pointer(src)), size)
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img := decodeDIB(data)
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if img == nil {
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return nil, fmt.Errorf("win32: unsupported DIB format")
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}
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return img, nil
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}
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// decodeDIB decodes a BITMAPINFOHEADER-based DIB blob (no BMP file
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// header) into an *image.RGBA. Only uncompressed 24-bit and 32-bit
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// pixel formats are supported, which covers what the Windows snipping
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// stack produces.
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func decodeDIB(dib []byte) image.Image {
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if len(dib) < 40 {
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return nil
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}
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headerSize := int(readU32(dib, 0))
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width := int(int32(readU32(dib, 4)))
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height := int(int32(readU32(dib, 8)))
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bitCount := int(readU16(dib, 14))
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compression := int(readU32(dib, 16))
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if width <= 0 || height == 0 {
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return nil
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}
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if compression != 0 || (bitCount != 24 && bitCount != 32) {
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return nil
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}
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absH := height
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topDown := false
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if absH < 0 {
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absH = -absH
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topDown = true
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}
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rowBytes := ((bitCount*width + 31) / 32) * 4
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pixelOffset := headerSize
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// BITMAPV4/V5 headers may include color masks immediately after, but
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// since we only accept BI_RGB, headerSize already points past them.
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if len(dib) < pixelOffset+rowBytes*absH {
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return nil
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}
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img := image.NewRGBA(image.Rect(0, 0, width, absH))
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for y := 0; y < absH; y++ {
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var srcY int
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if topDown {
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srcY = y
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} else {
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srcY = absH - 1 - y
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}
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row := dib[pixelOffset+srcY*rowBytes:]
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for x := 0; x < width; x++ {
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off := x * (bitCount / 8)
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b := row[off]
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g := row[off+1]
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r := row[off+2]
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var a byte = 0xff
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if bitCount == 32 {
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// CF_DIB normally writes 0 in the alpha slot; treat 0
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// as opaque to avoid an invisible bitmap.
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ax := row[off+3]
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if ax != 0 {
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a = ax
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}
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}
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img.Set(x, y, color.RGBA{R: r, G: g, B: b, A: a})
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}
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}
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return img
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}
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func readU16(b []byte, off int) uint16 {
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return uint16(b[off]) | uint16(b[off+1])<<8
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}
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func readU32(b []byte, off int) uint32 {
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return uint32(b[off]) | uint32(b[off+1])<<8 | uint32(b[off+2])<<16 | uint32(b[off+3])<<24
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}
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