feat(ui): vendor 图标系统 + 应用图标占位
- 新增 tools/gen_icons 生成 7 张 vendor 占位 PNG + 256x256 应用图标 - internal/ui/vendor_icons.go 用 //go:embed 加载并按 Authenticator.Name() 查表 - entry 行圆环中心叠 16dp vendor 图标,HOTP 直接用图标占位 - 图标为通用色块 + 首字母,无第三方商标;用户可按文件名替换为真实 logo - assets/README 说明替换方式与 Windows .syso 嵌入步骤
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// Code generator for placeholder vendor icons + the app window icon.
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//
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// We embed PNG sources rather than drawing the icons in Gio at every
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// frame so that:
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// - the work happens once at build/dev time, not per redraw;
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// - users can swap any single PNG for a real vendor logo without
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// changing code, just dropping it under internal/ui/assets/
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// vendor_icons/<name>.png.
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//
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// Run from the repository root:
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//
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// go run ./tools/gen_icons
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//
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// Output:
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// - internal/ui/assets/vendor_icons/<vendor>.png (7 files)
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// - internal/ui/assets/app_icon.png (256x256)
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//
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// The icons are intentionally generic (coloured rounded squares with a
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// single white initial) so they carry no third-party trademarks. Replace
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// them with real vendor logos at your discretion and at your own legal
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// risk.
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package main
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import (
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"image/png"
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"log"
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"os"
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"path/filepath"
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"golang.org/x/image/font"
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"golang.org/x/image/font/basicfont"
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"golang.org/x/image/math/fixed"
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)
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type spec struct {
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name string // file name without extension; also lookup key
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letter string // single character to centre on the tile
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rgb [3]uint8
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}
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var vendorSpecs = []spec{
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{"google", "G", [3]uint8{0x42, 0x85, 0xF4}},
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{"microsoft", "M", [3]uint8{0x00, 0xA4, 0xEF}},
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{"okta", "O", [3]uint8{0x00, 0x7D, 0xC1}},
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{"hotp", "#", [3]uint8{0x6A, 0x6A, 0x6A}},
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{"battlenet", "B", [3]uint8{0x14, 0x8E, 0xFF}},
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{"steam", "S", [3]uint8{0x1B, 0x2A, 0x38}},
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// "qr" is used when the entry was added via QR scan and the source
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// vendor is unknown to us — a neutral grid-like tile keeps the row
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// from looking broken.
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{"qr", "Q", [3]uint8{0x3A, 0x3A, 0x3A}},
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}
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const (
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tileSize = 64
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cornerRad = 12
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appIconSz = 256
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)
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func main() {
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root := filepath.Join("internal", "ui", "assets")
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vendorDir := filepath.Join(root, "vendor_icons")
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if err := os.MkdirAll(vendorDir, 0o755); err != nil {
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log.Fatal(err)
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}
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for _, s := range vendorSpecs {
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path := filepath.Join(vendorDir, s.name+".png")
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if err := writePNG(path, drawTile(tileSize, cornerRad, s.rgb, s.letter)); err != nil {
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log.Fatal(err)
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}
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fmt.Println("wrote", path)
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}
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appPath := filepath.Join(root, "app_icon.png")
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if err := writePNG(appPath, drawAppIcon()); err != nil {
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log.Fatal(err)
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}
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fmt.Println("wrote", appPath)
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}
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// drawTile paints a rounded square of size×size pixels, filled with the
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// given RGB and stamped with a single white character in the middle.
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// We approximate rounded corners by simply skipping pixels outside the
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// rounded-rect mask; that is cheap and good enough for 64×64 art.
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func drawTile(size, radius int, rgb [3]uint8, letter string) *image.NRGBA {
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img := image.NewNRGBA(image.Rect(0, 0, size, size))
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fill := color.NRGBA{R: rgb[0], G: rgb[1], B: rgb[2], A: 0xff}
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for y := 0; y < size; y++ {
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for x := 0; x < size; x++ {
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if insideRoundRect(x, y, size, size, radius) {
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img.Set(x, y, fill)
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}
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}
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}
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stampLetter(img, letter)
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return img
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}
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// drawAppIcon scales the "WinAuth" mark up to 256×256 so we have a
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// reusable file users can convert to .ico for window-class registration.
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func drawAppIcon() *image.NRGBA {
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rgb := [3]uint8{0x10, 0x70, 0xff}
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img := image.NewNRGBA(image.Rect(0, 0, appIconSz, appIconSz))
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fill := color.NRGBA{R: rgb[0], G: rgb[1], B: rgb[2], A: 0xff}
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for y := 0; y < appIconSz; y++ {
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for x := 0; x < appIconSz; x++ {
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if insideRoundRect(x, y, appIconSz, appIconSz, 48) {
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img.Set(x, y, fill)
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}
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}
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}
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// Centred "W" approximation using the basicfont — small but legible.
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drawCenteredText(img, "W")
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return img
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}
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func insideRoundRect(x, y, w, h, r int) bool {
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if x < r && y < r {
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dx, dy := r-x, r-y
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return dx*dx+dy*dy <= r*r
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}
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if x >= w-r && y < r {
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dx, dy := x-(w-r-1), r-y
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return dx*dx+dy*dy <= r*r
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}
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if x < r && y >= h-r {
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dx, dy := r-x, y-(h-r-1)
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return dx*dx+dy*dy <= r*r
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}
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if x >= w-r && y >= h-r {
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dx, dy := x-(w-r-1), y-(h-r-1)
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return dx*dx+dy*dy <= r*r
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}
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return true
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}
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// stampLetter writes a single character centred on the tile using
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// basicfont.Face7x13. basicfont is part of golang.org/x/image and ships
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// with the project already, so this adds no new dependency.
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func stampLetter(img draw.Image, letter string) {
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face := basicfont.Face7x13
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advance := font.MeasureString(face, letter).Ceil()
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bounds := img.Bounds()
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x := bounds.Min.X + (bounds.Dx()-advance)/2
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y := bounds.Min.Y + bounds.Dy()/2 + face.Ascent/2
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d := &font.Drawer{
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Dst: img,
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Src: image.NewUniform(color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}),
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Face: face,
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Dot: fixed.P(x, y),
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}
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d.DrawString(letter)
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}
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// drawCenteredText is the same as stampLetter but tuned for the big
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// app-icon canvas: it stretches the glyph by drawing it several times
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// with small offsets so the result reads at 256×256.
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func drawCenteredText(img draw.Image, s string) {
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face := basicfont.Face7x13
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advance := font.MeasureString(face, s).Ceil()
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bounds := img.Bounds()
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x := bounds.Min.X + (bounds.Dx()-advance*6)/2
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y := bounds.Min.Y + bounds.Dy()/2 + face.Ascent*3
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d := &font.Drawer{
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Dst: img,
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Src: image.NewUniform(color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}),
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Face: face,
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}
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// Bloat the small glyph by stamping it in a 6×6 grid of pixel
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// offsets — crude but yields a readable "W" on the app icon.
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for dy := 0; dy < 6; dy++ {
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for dx := 0; dx < 6; dx++ {
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d.Dot = fixed.P(x+dx, y+dy)
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d.DrawString(s)
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}
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}
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}
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func writePNG(path string, img image.Image) error {
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f, err := os.Create(path)
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if err != nil {
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return err
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}
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defer f.Close()
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return png.Encode(f, img)
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}
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