Files
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

98 lines
2.1 KiB
Go

package authenticator
import (
"fmt"
"regexp"
"strings"
)
// base32Alphabet is the RFC 4648 / 3548 base32 alphabet (no padding).
const base32Alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567"
var (
base32EncodeTable [32]byte
base32DecodeTable [256]int8
base32CleanRE = regexp.MustCompile(`[\s-]+`)
base32PadRE = regexp.MustCompile(`=+$`)
)
func init() {
for i, c := range base32Alphabet {
base32EncodeTable[i] = byte(c)
}
for i := range base32DecodeTable {
base32DecodeTable[i] = -1
}
for i, c := range base32Alphabet {
base32DecodeTable[c] = int8(i)
}
}
// Base32Decode decodes a base32 string into bytes. Whitespace and dashes
// are stripped; trailing '=' padding is ignored; input is uppercased before
// decoding. This mirrors the lenient behavior of the original C# Base32 class.
func Base32Decode(encoded string) ([]byte, error) {
encoded = base32CleanRE.ReplaceAllString(encoded, "")
encoded = base32PadRE.ReplaceAllString(encoded, "")
encoded = strings.ToUpper(encoded)
if encoded == "" {
return []byte{}, nil
}
const shift = 5
const mask = 0x1F
outLen := len(encoded) * shift / 8
out := make([]byte, outLen)
var buffer int
var bitsLeft int
var next int
for _, c := range encoded {
if c >= 256 || base32DecodeTable[c] < 0 {
return nil, fmt.Errorf("base32: illegal character %q", c)
}
buffer <<= shift
buffer |= int(base32DecodeTable[c]) & mask
bitsLeft += shift
if bitsLeft >= 8 {
out[next] = byte(buffer >> (bitsLeft - 8))
next++
bitsLeft -= 8
}
}
return out, nil
}
// Base32Encode encodes raw bytes as base32 with no padding.
func Base32Encode(data []byte) string {
if len(data) == 0 {
return ""
}
const shift = 5
const mask = 0x1F
var sb strings.Builder
buffer := int(data[0])
next := 1
bitsLeft := 8
for bitsLeft > 0 || next < len(data) {
if bitsLeft < shift {
if next < len(data) {
buffer <<= 8
buffer |= int(data[next]) & 0xFF
next++
bitsLeft += 8
} else {
pad := shift - bitsLeft
buffer <<= pad
bitsLeft += pad
}
}
index := mask & (buffer >> (bitsLeft - shift))
bitsLeft -= shift
sb.WriteByte(base32EncodeTable[index])
}
return sb.String()
}