Files
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

88 lines
2.4 KiB
Go

package ui
import (
"errors"
"gioui.org/layout"
"gioui.org/widget"
"gioui.org/widget/material"
"git.wxccs.org/iceking2nd/winauth-go/internal/hotkey"
"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
)
// hotkeyDialog edits the hotkey string of a single entry. It's a thin
// wrapper around an Editor: validation runs synchronously on submit and
// the caller is told the *parsed* value (still in canonical string
// form, "" for clear).
type hotkeyDialog struct {
target *entry
ed widget.Editor
clearBt widget.Clickable
okBt widget.Clickable
cancelBt widget.Clickable
errorMsg string
}
func newHotkeyDialog(target *entry) *hotkeyDialog {
d := &hotkeyDialog{target: target}
d.ed.SingleLine = true
d.ed.SetText(target.Hotkey)
return d
}
// hotkeyResult tells the caller what to do. cleared=true means remove
// any existing hotkey. value is the canonical string ("Ctrl+Alt+G") if
// set is true.
type hotkeyResult struct {
cancel bool
cleared bool
value string
}
func (d *hotkeyDialog) Layout(
gtx layout.Context, th *material.Theme,
onDone func(hotkeyResult),
) layout.Dimensions {
if d.cancelBt.Clicked(gtx) {
onDone(hotkeyResult{cancel: true})
return layout.Dimensions{Size: gtx.Constraints.Max}
}
if d.clearBt.Clicked(gtx) {
onDone(hotkeyResult{cleared: true})
return layout.Dimensions{Size: gtx.Constraints.Max}
}
if d.okBt.Clicked(gtx) {
txt := d.ed.Text()
h, err := hotkey.Parse(txt)
switch {
case errors.Is(err, hotkey.ErrEmpty):
onDone(hotkeyResult{cleared: true})
return layout.Dimensions{Size: gtx.Constraints.Max}
case err != nil:
d.errorMsg = err.Error()
default:
onDone(hotkeyResult{value: hotkey.Format(h)})
return layout.Dimensions{Size: gtx.Constraints.Max}
}
}
body := func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(material.Body2(th, i18n.T("hotkey_intro")).Layout),
layout.Rigid(layout.Spacer{Height: 8}.Layout),
layout.Rigid(labeledEditor(th, i18n.T("label_hotkey"), &d.ed, "Ctrl+Alt+G")),
layout.Rigid(errorLabel(th, d.errorMsg)),
layout.Rigid(layout.Spacer{Height: 8}.Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return material.Button(th, &d.clearBt, i18n.T("btn_clear_hotkey")).Layout(gtx)
}),
)
}
return modalCard(gtx, th, i18n.T("dialog_hotkey_title"),
i18n.T("btn_ok"), i18n.T("btn_cancel"),
&d.okBt, &d.cancelBt, body)
}