Files
winauth-go/internal/ui/dialog_setpassword.go
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

66 lines
1.9 KiB
Go

package ui
import (
"gioui.org/layout"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
)
// setPasswordDialog collects a new password and a confirmation. Leaving
// both fields empty disables encryption (passphrase = nil).
type setPasswordDialog struct {
pwEd widget.Editor
confirmEd widget.Editor
okBtn widget.Clickable
cancelBtn widget.Clickable
errorMsg string
}
func newSetPasswordDialog() *setPasswordDialog {
d := &setPasswordDialog{}
d.pwEd.SingleLine = true
d.pwEd.Mask = '*'
d.confirmEd.SingleLine = true
d.confirmEd.Mask = '*'
return d
}
// Layout takes onDone(password, ok). ok=true on submit; an empty
// password byte slice signals "disable encryption", a non-empty slice
// is the new passphrase.
func (d *setPasswordDialog) Layout(
gtx layout.Context, th *material.Theme,
onDone func(password []byte, ok bool),
) layout.Dimensions {
if d.okBtn.Clicked(gtx) {
pw := d.pwEd.Text()
confirm := d.confirmEd.Text()
if pw != confirm {
d.errorMsg = i18n.T("msg_password_mismatch")
} else {
onDone([]byte(pw), true)
return layout.Dimensions{Size: gtx.Constraints.Max}
}
}
if d.cancelBtn.Clicked(gtx) {
onDone(nil, false)
return layout.Dimensions{Size: gtx.Constraints.Max}
}
body := func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(labeledEditor(th, i18n.T("label_password"), &d.pwEd, "")),
layout.Rigid(labeledEditor(th, i18n.T("label_password_confirm"), &d.confirmEd, "")),
layout.Rigid(layout.Spacer{Height: unit.Dp(4)}.Layout),
layout.Rigid(material.Caption(th, i18n.T("hint_password_empty_disables")).Layout),
layout.Rigid(errorLabel(th, d.errorMsg)),
)
}
return modalCard(gtx, th, i18n.T("dialog_set_password_title"),
i18n.T("btn_ok"), i18n.T("btn_cancel"),
&d.okBtn, &d.cancelBtn, body)
}