Files
iceking2nd b483360778 feat(ui): 主题切换 + 语言持久化 + About 对话框
- 新增 light/dark 主题调色板与 Windows 注册表系统主题探测
- 偏好设置对话框:主题三选一 + 语言下拉(en/zh-CN/de),即时生效
- 持久化 Language/Theme/AutoLockMinutes/MinimizeToTray 至 YAML 顶层
- 启动时按 config 中保存的语言初始化 i18n
- About 对话框展示 version/runtime/项目地址/许可证
- 全部硬编码颜色迁移到 themePalette,为深色模式做准备
2026-06-12 03:38:13 +08:00

123 lines
4.2 KiB
Go

// Package ui internal helpers — theme palette + system-theme detection.
package ui
import (
"image/color"
"gioui.org/font/gofont"
"gioui.org/text"
"gioui.org/widget/material"
)
// themeMode is one of the user-selectable theme settings.
type themeMode string
const (
themeSystem themeMode = "system"
themeLight themeMode = "light"
themeDark themeMode = "dark"
)
// themePalette holds the small set of colors the app itself draws
// (toast, dividers, ring background, etc). The material.Theme handles
// button + body text colors via its own palette.
type themePalette struct {
Background color.NRGBA
OnBackground color.NRGBA
Divider color.NRGBA
RingBg color.NRGBA
RingFg color.NRGBA
RingFgWarn color.NRGBA
ToastBg color.NRGBA
ToastFg color.NRGBA
ErrorFg color.NRGBA
DialogBg color.NRGBA
DialogBorder color.NRGBA
ScrimBg color.NRGBA // backdrop behind modal dialogs
MutedFg color.NRGBA // for placeholder / hint text
}
func lightPalette() themePalette {
return themePalette{
Background: color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff},
OnBackground: color.NRGBA{R: 0x10, G: 0x10, B: 0x10, A: 0xff},
Divider: color.NRGBA{R: 0xe0, G: 0xe0, B: 0xe0, A: 0xff},
RingBg: color.NRGBA{R: 0xd8, G: 0xd8, B: 0xd8, A: 0xff},
RingFg: color.NRGBA{R: 0x10, G: 0x70, B: 0xff, A: 0xff},
RingFgWarn: color.NRGBA{R: 0xd0, G: 0x30, B: 0x30, A: 0xff},
ToastBg: color.NRGBA{R: 0x20, G: 0x20, B: 0x20, A: 0xe0},
ToastFg: color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff},
ErrorFg: color.NRGBA{R: 0xc0, G: 0x00, B: 0x00, A: 0xff},
DialogBg: color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff},
DialogBorder: color.NRGBA{R: 0x55, G: 0x55, B: 0x55, A: 0xff},
ScrimBg: color.NRGBA{R: 0x00, G: 0x00, B: 0x00, A: 0x60},
MutedFg: color.NRGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff},
}
}
func darkPalette() themePalette {
return themePalette{
Background: color.NRGBA{R: 0x1e, G: 0x1e, B: 0x1e, A: 0xff},
OnBackground: color.NRGBA{R: 0xf0, G: 0xf0, B: 0xf0, A: 0xff},
Divider: color.NRGBA{R: 0x38, G: 0x38, B: 0x38, A: 0xff},
RingBg: color.NRGBA{R: 0x3a, G: 0x3a, B: 0x3a, A: 0xff},
RingFg: color.NRGBA{R: 0x4d, G: 0xa3, B: 0xff, A: 0xff},
RingFgWarn: color.NRGBA{R: 0xff, G: 0x6b, B: 0x6b, A: 0xff},
ToastBg: color.NRGBA{R: 0xf0, G: 0xf0, B: 0xf0, A: 0xee},
ToastFg: color.NRGBA{R: 0x10, G: 0x10, B: 0x10, A: 0xff},
ErrorFg: color.NRGBA{R: 0xff, G: 0x6b, B: 0x6b, A: 0xff},
DialogBg: color.NRGBA{R: 0x2a, G: 0x2a, B: 0x2a, A: 0xff},
DialogBorder: color.NRGBA{R: 0x60, G: 0x60, B: 0x60, A: 0xff},
ScrimBg: color.NRGBA{R: 0x00, G: 0x00, B: 0x00, A: 0x90},
MutedFg: color.NRGBA{R: 0x90, G: 0x90, B: 0x90, A: 0xff},
}
}
// buildTheme returns a fresh material.Theme + companion palette for the
// requested mode. "system" resolves via systemPrefersDark (Windows
// registry on win, false elsewhere).
func buildTheme(mode themeMode) (*material.Theme, themePalette) {
resolved := mode
if resolved == "" || resolved == themeSystem {
if systemPrefersDark() {
resolved = themeDark
} else {
resolved = themeLight
}
}
var pal themePalette
if resolved == themeDark {
pal = darkPalette()
} else {
pal = lightPalette()
}
th := material.NewTheme()
th.Shaper = text.NewShaper(text.WithCollection(gofont.Collection()))
th.Palette.Bg = pal.Background
th.Palette.Fg = pal.OnBackground
if resolved == themeDark {
th.Palette.ContrastBg = color.NRGBA{R: 0x4d, G: 0xa3, B: 0xff, A: 0xff}
th.Palette.ContrastFg = color.NRGBA{R: 0x10, G: 0x10, B: 0x10, A: 0xff}
}
return th, pal
}
// normalizeThemeMode coerces an arbitrary config string into one of the
// known modes. Unknown values fall back to "system".
func normalizeThemeMode(s string) themeMode {
switch themeMode(s) {
case themeLight, themeDark, themeSystem:
return themeMode(s)
}
return themeSystem
}
// activePalette holds the palette of the currently-rendered theme. Set
// once per frame at the top of drawFrame so shared helpers (toast,
// dividers, dialog backdrops) can colour themselves without dragging a
// palette argument through every signature. Gio invokes drawFrame on
// the single UI goroutine so plain assignment is safe.
var activePalette = lightPalette()