Files
winauth-go/internal/win32/clipboard_image_windows.go
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

131 lines
3.1 KiB
Go

//go:build windows
package win32
import (
"fmt"
"image"
"image/color"
"unsafe"
)
// GetClipboardImage attempts to read an image from the Windows clipboard.
// It supports CF_DIB and CF_DIBV5 (the two formats produced by Snipping
// Tool / Win+Shift+S and most other screenshot tools). Returns nil, nil
// if the clipboard does not currently hold an image format we can read.
func GetClipboardImage() (image.Image, error) {
if err := openClipboardRetry(0); err != nil {
return nil, fmt.Errorf("win32: OpenClipboard: %w", err)
}
defer procCloseClipboard.Call()
// Try CF_DIBV5 (17) first, then CF_DIB (8).
if img, err := readDIBFromClipboard(17); err != nil {
return nil, err
} else if img != nil {
return img, nil
}
if img, err := readDIBFromClipboard(8); err != nil {
return nil, err
} else if img != nil {
return img, nil
}
return nil, nil
}
func readDIBFromClipboard(format uint32) (image.Image, error) {
r, _, _ := procGetClipboardData.Call(uintptr(format))
if r == 0 {
return nil, nil
}
src, _, _ := procGlobalLock.Call(r)
if src == 0 {
return nil, nil
}
defer procGlobalUnlock.Call(r)
size, _, _ := procGlobalSize.Call(r)
if size == 0 {
return nil, nil
}
data := unsafe.Slice((*byte)(unsafe.Pointer(src)), size)
img := decodeDIB(data)
if img == nil {
return nil, fmt.Errorf("win32: unsupported DIB format")
}
return img, nil
}
// decodeDIB decodes a BITMAPINFOHEADER-based DIB blob (no BMP file
// header) into an *image.RGBA. Only uncompressed 24-bit and 32-bit
// pixel formats are supported, which covers what the Windows snipping
// stack produces.
func decodeDIB(dib []byte) image.Image {
if len(dib) < 40 {
return nil
}
headerSize := int(readU32(dib, 0))
width := int(int32(readU32(dib, 4)))
height := int(int32(readU32(dib, 8)))
bitCount := int(readU16(dib, 14))
compression := int(readU32(dib, 16))
if width <= 0 || height == 0 {
return nil
}
if compression != 0 || (bitCount != 24 && bitCount != 32) {
return nil
}
absH := height
topDown := false
if absH < 0 {
absH = -absH
topDown = true
}
rowBytes := ((bitCount*width + 31) / 32) * 4
pixelOffset := headerSize
// BITMAPV4/V5 headers may include color masks immediately after, but
// since we only accept BI_RGB, headerSize already points past them.
if len(dib) < pixelOffset+rowBytes*absH {
return nil
}
img := image.NewRGBA(image.Rect(0, 0, width, absH))
for y := 0; y < absH; y++ {
var srcY int
if topDown {
srcY = y
} else {
srcY = absH - 1 - y
}
row := dib[pixelOffset+srcY*rowBytes:]
for x := 0; x < width; x++ {
off := x * (bitCount / 8)
b := row[off]
g := row[off+1]
r := row[off+2]
var a byte = 0xff
if bitCount == 32 {
// CF_DIB normally writes 0 in the alpha slot; treat 0
// as opaque to avoid an invisible bitmap.
ax := row[off+3]
if ax != 0 {
a = ax
}
}
img.Set(x, y, color.RGBA{R: r, G: g, B: b, A: a})
}
}
return img
}
func readU16(b []byte, off int) uint16 {
return uint16(b[off]) | uint16(b[off+1])<<8
}
func readU32(b []byte, off int) uint32 {
return uint32(b[off]) | uint32(b[off+1])<<8 | uint32(b[off+2])<<16 | uint32(b[off+3])<<24
}