Files
winauth-go/internal/logging/console_windows.go
T
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

51 lines
1.5 KiB
Go

//go:build windows
package logging
import (
"syscall"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
)
// AttachConsole attempts to attach the current process to the parent
// console (if any). When a GUI subsystem binary is launched from a shell,
// stdout/stderr are not visible by default; this allows --console to make
// them visible.
//
// This is a best-effort helper: any error is logged at Debug level and
// otherwise ignored. The process keeps running without a console.
func AttachConsole() {
const fn = "internal.logging.AttachConsole"
kernel32, err := syscall.LoadLibrary("kernel32.dll")
if err != nil {
global.Log.WithField("func", fn).WithError(err).Debug("LoadLibrary kernel32 failed")
return
}
defer syscall.FreeLibrary(kernel32)
attach, err := syscall.GetProcAddress(kernel32, "AttachConsole")
if err != nil {
global.Log.WithField("func", fn).WithError(err).Debug("GetProcAddress AttachConsole failed")
return
}
alloc, err := syscall.GetProcAddress(kernel32, "AllocConsole")
if err != nil {
global.Log.WithField("func", fn).WithError(err).Debug("GetProcAddress AllocConsole failed")
return
}
const attachParentProcess = ^uintptr(0) // -1
r1, _, _ := syscall.SyscallN(attach, attachParentProcess)
if r1 == 0 {
// no parent console — allocate a new one
r1, _, _ = syscall.SyscallN(alloc)
if r1 == 0 {
global.Log.WithField("func", fn).Debug("AllocConsole failed")
return
}
}
global.Log.WithField("func", fn).Debug("console attached")
}