c671f2115e
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
541 lines
15 KiB
Go
541 lines
15 KiB
Go
// Package ui hosts the Gio-based desktop user interface.
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package ui
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import (
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"errors"
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"fmt"
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"image/color"
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"os"
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"sync"
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"time"
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"gioui.org/app"
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"gioui.org/font/gofont"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"git.wxccs.org/iceking2nd/winauth-go/internal/authenticator"
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"git.wxccs.org/iceking2nd/winauth-go/internal/config"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
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"git.wxccs.org/iceking2nd/winauth-go/internal/win32"
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)
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// Run starts the Gio event loop and blocks until the window is closed.
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// configPath is the YAML path to load from / save to. An empty string
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// uses config.DefaultPath().
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func Run(configPath string) error {
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const fn = "internal.ui.Run"
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if configPath == "" {
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configPath = config.DefaultPath()
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}
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global.Log.WithField("func", fn).WithField("config", configPath).Info("starting Gio UI")
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go func() {
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w := new(app.Window)
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w.Option(
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app.Title(i18n.T("app_title")),
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app.Size(unit.Dp(560), unit.Dp(420)),
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)
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if err := loop(w, configPath); err != nil {
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global.Log.WithField("func", fn).WithError(err).Error("ui loop failed")
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os.Exit(1)
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}
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os.Exit(0)
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}()
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app.Main()
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return nil
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}
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type entry struct {
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Name string
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Auth authenticator.Authenticator
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Code string
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// Hotkey is the user-configured global shortcut string ("Ctrl+Alt+G")
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// or "" if none is set.
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Hotkey string
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// hotkeyID is the win32 manager's id for the currently-registered
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// shortcut, or 0 if not registered.
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hotkeyID int32
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// Clickable backing the row; for HOTP entries clicking advances the
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// counter and reveals the next code.
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click widget.Clickable
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// tradesBtn is wired only for Steam entries; clicking it opens the
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// confirmations window.
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tradesBtn widget.Clickable
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// hotkeyBtn opens the per-entry hotkey editor.
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hotkeyBtn widget.Clickable
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// copyBtn copies the current code to the clipboard.
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copyBtn widget.Clickable
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}
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type appState struct {
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mu sync.Mutex
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entries []*entry
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addBtn widget.Clickable
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removeBtn widget.Clickable
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settingsBtn widget.Clickable
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list widget.List
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vendorMenu *vendorMenu
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settingsMenu *settingsMenu
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dialog Dialog
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pwDialog *passwordDialog
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setPwDialog *setPasswordDialog
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importDialog *importLegacyDialog
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hotkeyDialog *hotkeyDialog
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hotkeyTarget *entry
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tradesDialog *steamTradesDialog
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store *store
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saveErr string // surfaced in the top bar
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hkMgr *win32.HotkeyManager
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toast toast
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}
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// snapshotEntries returns a freshly serialized slice of config entries.
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// Called from the store goroutine, so it must take appState.mu itself.
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func (st *appState) snapshotEntries() []config.Entry {
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st.mu.Lock()
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defer st.mu.Unlock()
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out := make([]config.Entry, 0, len(st.entries))
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for _, en := range st.entries {
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out = append(out, entryFromAuthenticator(en.Name, en.Auth, en.Hotkey))
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}
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return out
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}
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func loop(w *app.Window, configPath string) error {
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const fn = "internal.ui.loop"
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th := material.NewTheme()
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th.Shaper = text.NewShaper(text.WithCollection(gofont.Collection()))
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state := &appState{}
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state.list.Axis = layout.Vertical
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state.store = newStore(configPath, state.snapshotEntries, func(err error) {
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state.mu.Lock()
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state.saveErr = fmt.Sprintf(i18n.T("msg_save_failed"), err.Error())
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state.mu.Unlock()
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w.Invalidate()
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})
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// First-load attempt: empty passphrase. If the file is encrypted we'll
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// surface a password dialog on the first frame.
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if cfg, err := state.store.Load(nil); err != nil {
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switch {
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case errors.Is(err, ErrPasswordRequired):
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state.pwDialog = newPasswordDialog(i18n.T("msg_password_required"))
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default:
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global.Log.WithField("func", fn).WithError(err).Warn("config load failed; starting empty")
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state.saveErr = fmt.Sprintf(i18n.T("msg_load_failed"), err.Error())
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}
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} else if cfg != nil {
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state.absorbConfig(cfg)
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}
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// Spin up the global hotkey manager and register whatever the user
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// already had configured. Failures are non-fatal (logged + the row
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// just won't fire).
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state.hkMgr = win32.NewHotkeyManager()
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state.registerAllHotkeys()
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go state.runHotkeyLoop(w)
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// Tick once per second to refresh TOTP codes.
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go func() {
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t := time.NewTicker(time.Second)
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defer t.Stop()
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for range t.C {
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w.Invalidate()
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}
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}()
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var ops op.Ops
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for {
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switch e := w.Event().(type) {
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case app.DestroyEvent:
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global.Log.WithField("func", fn).Info("window closed")
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return e.Err
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case app.FrameEvent:
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gtx := app.NewContext(&ops, e)
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drawFrame(gtx, th, state, w)
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e.Frame(gtx.Ops)
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}
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}
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}
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// absorbConfig replaces the in-memory entries with the contents of cfg,
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// best-effort: bad entries are logged and skipped.
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func (st *appState) absorbConfig(cfg *config.Config) {
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const fn = "internal.ui.appState.absorbConfig"
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if cfg == nil {
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return
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}
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st.mu.Lock()
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defer st.mu.Unlock()
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st.entries = st.entries[:0]
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for _, e := range cfg.Entries {
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a, err := buildAuthenticator(e)
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if err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("skip entry")
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continue
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}
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st.entries = append(st.entries, &entry{Name: e.Name, Auth: a, Hotkey: e.Hotkey})
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}
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}
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// mergeImportedConfig appends entries from cfg onto the live list
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// without dropping anything the user already had. Bad entries are
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// logged and skipped, same as absorbConfig.
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func (st *appState) mergeImportedConfig(cfg *config.Config) {
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const fn = "internal.ui.appState.mergeImportedConfig"
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if cfg == nil {
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return
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}
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st.mu.Lock()
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defer st.mu.Unlock()
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for _, e := range cfg.Entries {
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a, err := buildAuthenticator(e)
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if err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("skip imported entry")
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continue
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}
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st.entries = append(st.entries, &entry{Name: e.Name, Auth: a, Hotkey: e.Hotkey})
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}
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}
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func drawFrame(gtx layout.Context, th *material.Theme, st *appState, w *app.Window) layout.Dimensions {
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if st.addBtn.Clicked(gtx) {
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st.vendorMenu = newVendorMenu()
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}
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if st.removeBtn.Clicked(gtx) {
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st.mu.Lock()
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if len(st.entries) > 0 {
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st.entries = st.entries[:len(st.entries)-1]
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}
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st.mu.Unlock()
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st.store.Push()
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}
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if st.settingsBtn.Clicked(gtx) {
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st.settingsMenu = newSettingsMenu()
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}
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// Refresh TOTP codes on every frame; HOTP entries advance on user click only.
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st.mu.Lock()
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var tradesTarget *entry
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var hotkeyTarget *entry
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var copyTarget *entry
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for _, en := range st.entries {
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if en.Auth.Name() == "steam" {
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if en.tradesBtn.Clicked(gtx) {
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tradesTarget = en
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}
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}
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if en.hotkeyBtn.Clicked(gtx) {
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hotkeyTarget = en
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}
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if en.copyBtn.Clicked(gtx) {
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copyTarget = en
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}
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if en.Auth.Name() == "hotp" {
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if en.click.Clicked(gtx) {
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if code, err := en.Auth.CurrentCode(); err == nil {
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en.Code = code
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// Counter advanced — persist so a restart does not
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// reuse the same counter value.
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go st.store.Push()
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}
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}
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continue
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}
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if code, err := en.Auth.CurrentCode(); err == nil {
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en.Code = code
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}
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}
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st.mu.Unlock()
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if tradesTarget != nil {
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st.openTradesDialog(tradesTarget, w)
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}
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if hotkeyTarget != nil {
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st.hotkeyTarget = hotkeyTarget
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st.hotkeyDialog = newHotkeyDialog(hotkeyTarget)
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}
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if copyTarget != nil {
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st.copyCodeToClipboard(copyTarget, w)
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}
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// Password retry / first-decrypt loop.
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if st.pwDialog != nil {
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return st.pwDialog.Layout(gtx, th, func(pw []byte, ok bool) {
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if !ok {
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// User cancelled. Leave the entry list empty; do NOT
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// trigger a save (we don't want to overwrite the
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// encrypted file with an empty plaintext one).
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st.pwDialog = nil
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w.Invalidate()
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return
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}
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cfg, err := st.store.Load(pw)
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switch {
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case errors.Is(err, ErrPasswordWrong):
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st.pwDialog.SetError(i18n.T("msg_password_wrong"))
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case err != nil:
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st.pwDialog.SetError(fmt.Sprintf(i18n.T("msg_load_failed"), err.Error()))
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default:
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st.absorbConfig(cfg)
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st.pwDialog = nil
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}
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w.Invalidate()
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})
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}
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if st.setPwDialog != nil {
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return st.setPwDialog.Layout(gtx, th, func(pw []byte, ok bool) {
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if ok {
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st.store.SetPassword(pw)
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}
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st.setPwDialog = nil
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w.Invalidate()
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})
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}
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if st.settingsMenu != nil {
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if act, closed := st.settingsMenu.Pick(gtx); closed {
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st.settingsMenu = nil
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switch act {
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case settingsActionSetPassword:
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st.setPwDialog = newSetPasswordDialog()
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case settingsActionImportLegacy:
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st.importDialog = newImportLegacyDialog()
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case settingsActionAbout:
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// TODO: about dialog (next phase).
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}
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w.Invalidate()
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} else {
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return st.settingsMenu.Layout(gtx, th)
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}
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}
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if st.importDialog != nil {
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return st.importDialog.Layout(gtx, th, func(r importLegacyResult) {
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if !r.cancel && r.cfg != nil {
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st.mergeImportedConfig(r.cfg)
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st.store.Push()
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}
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st.importDialog = nil
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w.Invalidate()
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})
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}
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if st.vendorMenu != nil {
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if v, closed := st.vendorMenu.Pick(gtx); closed {
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st.vendorMenu = nil
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switch v {
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case vendorGoogle:
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st.dialog = newAddGoogleDialog()
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case vendorMicrosoft:
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st.dialog = newAddMicrosoftDialog()
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case vendorOkta:
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st.dialog = newAddOktaDialog()
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case vendorHOTP:
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st.dialog = newAddHOTPDialog()
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case vendorBattleNet:
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st.dialog = newAddBattleNetDialog(w.Invalidate)
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case vendorBattleNetRestore:
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st.dialog = newRestoreBattleNetDialog(w.Invalidate)
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case vendorSteam:
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st.dialog = newAddSteamDialog(w.Invalidate)
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case vendorScanQR:
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st.dialog = newScanQRDialog()
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}
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w.Invalidate()
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} else {
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return st.vendorMenu.Layout(gtx, th)
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}
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}
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if st.dialog != nil {
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return st.dialog.Layout(gtx, th, func(added authenticator.Authenticator, name string) {
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if added != nil {
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st.mu.Lock()
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st.entries = append(st.entries, &entry{Name: name, Auth: added})
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st.mu.Unlock()
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st.store.Push()
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}
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st.dialog = nil
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w.Invalidate()
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})
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}
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if st.hotkeyDialog != nil {
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return st.hotkeyDialog.Layout(gtx, th, func(r hotkeyResult) {
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if !r.cancel && st.hotkeyTarget != nil {
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if r.cleared {
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st.applyHotkey(st.hotkeyTarget, "")
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} else {
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st.applyHotkey(st.hotkeyTarget, r.value)
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}
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st.store.Push()
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}
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st.hotkeyDialog = nil
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st.hotkeyTarget = nil
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w.Invalidate()
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})
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}
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if st.tradesDialog != nil {
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return st.tradesDialog.Layout(gtx, th)
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}
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dims := layout.UniformInset(unit.Dp(12)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(material.H6(th, i18n.T("app_title")).Layout),
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layout.Flexed(1, func(gtx layout.Context) layout.Dimensions {
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}),
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layout.Rigid(material.Button(th, &st.addBtn, i18n.T("btn_add")).Layout),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Inset{Left: unit.Dp(8)}.Layout(gtx,
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material.Button(th, &st.removeBtn, i18n.T("btn_remove")).Layout)
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}),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Inset{Left: unit.Dp(8)}.Layout(gtx,
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material.Button(th, &st.settingsBtn, i18n.T("menu_settings")).Layout)
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}),
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)
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}),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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st.mu.Lock()
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msg := st.saveErr
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st.mu.Unlock()
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if msg == "" {
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return layout.Dimensions{}
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}
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lbl := material.Body2(th, msg)
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lbl.Color = color.NRGBA{R: 0xc0, A: 0xff}
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return layout.Inset{Top: unit.Dp(4)}.Layout(gtx, lbl.Layout)
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}),
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layout.Rigid(layout.Spacer{Height: unit.Dp(8)}.Layout),
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layout.Flexed(1, func(gtx layout.Context) layout.Dimensions {
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st.mu.Lock()
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count := len(st.entries)
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st.mu.Unlock()
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if count == 0 {
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return drawEmptyPlaceholder(gtx, th)
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}
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return material.List(th, &st.list).Layout(gtx, count, func(gtx layout.Context, i int) layout.Dimensions {
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st.mu.Lock()
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en := st.entries[i]
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st.mu.Unlock()
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return entryRow(gtx, th, en)
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})
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}),
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)
|
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})
|
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st.toast.draw(gtx, th)
|
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return dims
|
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}
|
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|
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func entryRow(gtx layout.Context, th *material.Theme, en *entry) layout.Dimensions {
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return en.click.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Inset{Top: unit.Dp(6), Bottom: unit.Dp(6)}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Inset{Right: unit.Dp(10)}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return entryProgressRing(gtx, en)
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})
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}),
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layout.Flexed(1, material.Body1(th, en.Name).Layout),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
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label := i18n.T("btn_hotkey")
|
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if en.Hotkey != "" {
|
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label = en.Hotkey
|
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}
|
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return layout.Inset{Right: unit.Dp(8)}.Layout(gtx,
|
|
material.Button(th, &en.hotkeyBtn, label).Layout)
|
|
}),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
if en.Auth.Name() != "steam" {
|
|
return layout.Dimensions{}
|
|
}
|
|
return layout.Inset{Right: unit.Dp(8)}.Layout(gtx,
|
|
material.Button(th, &en.tradesBtn, i18n.T("btn_trades")).Layout)
|
|
}),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
if en.Auth.Name() == "hotp" {
|
|
return layout.Dimensions{}
|
|
}
|
|
return layout.Inset{Right: unit.Dp(8)}.Layout(gtx,
|
|
material.Button(th, &en.copyBtn, i18n.T("btn_copy")).Layout)
|
|
}),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
lbl := material.H6(th, en.Code)
|
|
lbl.Color = color.NRGBA{R: 0x10, G: 0x70, B: 0xff, A: 0xff}
|
|
return lbl.Layout(gtx)
|
|
}),
|
|
)
|
|
})
|
|
}),
|
|
layout.Rigid(drawDivider),
|
|
)
|
|
})
|
|
}
|
|
|
|
// openTradesDialog initialises the Steam confirmations modal for the
|
|
// given entry. If the authenticator has no usable session we surface a
|
|
// hint in the top bar instead of opening an empty window.
|
|
func (st *appState) openTradesDialog(en *entry, w *app.Window) {
|
|
const fn = "internal.ui.appState.openTradesDialog"
|
|
sauth, ok := en.Auth.(*authenticator.SteamAuthenticator)
|
|
if !ok {
|
|
return
|
|
}
|
|
if sauth.SessionData == "" {
|
|
st.mu.Lock()
|
|
st.saveErr = i18n.T("steam_trades_session_missing")
|
|
st.mu.Unlock()
|
|
return
|
|
}
|
|
dlg, err := newSteamTradesDialog(sauth, en.Name, w.Invalidate, func() {
|
|
st.tradesDialog = nil
|
|
// Persist any session-cookie rotation that happened while the
|
|
// dialog was open.
|
|
st.store.Push()
|
|
w.Invalidate()
|
|
})
|
|
if err != nil {
|
|
global.Log.WithField("func", fn).WithError(err).Warn("open trades dialog failed")
|
|
st.mu.Lock()
|
|
st.saveErr = fmt.Sprintf(i18n.T("steam_trades_error"), err.Error())
|
|
st.mu.Unlock()
|
|
return
|
|
}
|
|
st.tradesDialog = dlg
|
|
w.Invalidate()
|
|
}
|
|
|
|
// fillBackground paints a rectangle that covers gtx with the given color.
|
|
// Useful for dialog backdrops without depending on material.Surface.
|
|
func fillBackground(gtx layout.Context, c color.NRGBA) {
|
|
defer clip.Rect{Max: gtx.Constraints.Max}.Push(gtx.Ops).Pop()
|
|
paint.ColorOp{Color: c}.Add(gtx.Ops)
|
|
paint.PaintOp{}.Add(gtx.Ops)
|
|
}
|