c671f2115e
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
133 lines
4.7 KiB
Go
133 lines
4.7 KiB
Go
package ui
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import (
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"image/color"
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"gioui.org/layout"
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"gioui.org/unit"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"git.wxccs.org/iceking2nd/winauth-go/internal/authenticator"
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)
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// Dialog is the common contract implemented by every modal dialog.
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// onDone is invoked with the newly built authenticator + display name on
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// successful submission, or with (nil, "") on cancel.
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type Dialog interface {
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Layout(gtx layout.Context, th *material.Theme,
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onDone func(authenticator.Authenticator, string)) layout.Dimensions
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}
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// modalCard renders the standard backdrop + centered card with the given
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// title, body widget and an OK + Cancel button row. okLabel allows callers
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// to override the primary button label (e.g. "Enroll" for Battle.Net).
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//
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// The function does not handle the click events itself; callers should
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// query okBtn.Clicked / cancelBtn.Clicked before laying out so they can
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// short-circuit the frame.
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func modalCard(
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gtx layout.Context,
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th *material.Theme,
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title string,
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okLabel string,
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cancelLabel string,
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okBtn *widget.Clickable,
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cancelBtn *widget.Clickable,
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body layout.Widget,
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) layout.Dimensions {
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fillBackground(gtx, color.NRGBA{R: 0, G: 0, B: 0, A: 0x60})
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return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Max.X = gtx.Dp(420)
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return widget.Border{
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Color: color.NRGBA{R: 0x55, G: 0x55, B: 0x55, A: 0xff},
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CornerRadius: unit.Dp(4),
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Width: unit.Dp(1),
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}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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fillBackground(gtx, color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff})
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return layout.UniformInset(unit.Dp(16)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(material.H6(th, title).Layout),
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layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
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layout.Rigid(body),
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layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceStart}.Layout(gtx,
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layout.Rigid(material.Button(th, cancelBtn, cancelLabel).Layout),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Inset{Left: unit.Dp(8)}.Layout(gtx,
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material.Button(th, okBtn, okLabel).Layout)
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}),
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)
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}),
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)
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})
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})
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})
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}
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// modalCardCancel is a variant of modalCard with only a Cancel button.
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// Useful for dialogs whose primary actions live inside the body itself
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// (e.g. the QR scan dialog with separate "from file" / "from clipboard"
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// buttons).
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func modalCardCancel(
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gtx layout.Context,
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th *material.Theme,
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title string,
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cancelLabel string,
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cancelBtn *widget.Clickable,
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body layout.Widget,
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) layout.Dimensions {
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fillBackground(gtx, color.NRGBA{R: 0, G: 0, B: 0, A: 0x60})
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return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Max.X = gtx.Dp(420)
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return widget.Border{
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Color: color.NRGBA{R: 0x55, G: 0x55, B: 0x55, A: 0xff},
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CornerRadius: unit.Dp(4),
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Width: unit.Dp(1),
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}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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fillBackground(gtx, color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff})
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return layout.UniformInset(unit.Dp(16)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(material.H6(th, title).Layout),
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layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
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layout.Rigid(body),
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layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceStart}.Layout(gtx,
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layout.Rigid(material.Button(th, cancelBtn, cancelLabel).Layout),
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)
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}),
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)
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})
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})
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})
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}
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// errorLabel returns a layout widget that renders msg in red, or nothing
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// when msg is empty. Used by dialogs to display validation errors.
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func errorLabel(th *material.Theme, msg string) layout.Widget {
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return func(gtx layout.Context) layout.Dimensions {
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if msg == "" {
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return layout.Dimensions{}
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}
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lbl := material.Body2(th, msg)
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lbl.Color = color.NRGBA{R: 0xc0, A: 0xff}
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return layout.Inset{Top: unit.Dp(8)}.Layout(gtx, lbl.Layout)
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}
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}
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// labeledEditor lays out a small body label above the editor. hint is the
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// editor placeholder text.
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func labeledEditor(th *material.Theme, label string, ed *widget.Editor, hint string) layout.Widget {
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return func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(material.Body2(th, label).Layout),
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layout.Rigid(material.Editor(th, ed, hint).Layout),
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layout.Rigid(layout.Spacer{Height: unit.Dp(8)}.Layout),
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)
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}
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}
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