feat: Phase 1 WinAuth Go 移植完整实现

将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
This commit is contained in:
2026-06-12 03:10:37 +08:00
commit c671f2115e
165 changed files with 10102 additions and 0 deletions
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package ui
import (
"image/color"
"gioui.org/layout"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
"git.wxccs.org/iceking2nd/winauth-go/internal/authenticator"
)
// Dialog is the common contract implemented by every modal dialog.
// onDone is invoked with the newly built authenticator + display name on
// successful submission, or with (nil, "") on cancel.
type Dialog interface {
Layout(gtx layout.Context, th *material.Theme,
onDone func(authenticator.Authenticator, string)) layout.Dimensions
}
// modalCard renders the standard backdrop + centered card with the given
// title, body widget and an OK + Cancel button row. okLabel allows callers
// to override the primary button label (e.g. "Enroll" for Battle.Net).
//
// The function does not handle the click events itself; callers should
// query okBtn.Clicked / cancelBtn.Clicked before laying out so they can
// short-circuit the frame.
func modalCard(
gtx layout.Context,
th *material.Theme,
title string,
okLabel string,
cancelLabel string,
okBtn *widget.Clickable,
cancelBtn *widget.Clickable,
body layout.Widget,
) layout.Dimensions {
fillBackground(gtx, color.NRGBA{R: 0, G: 0, B: 0, A: 0x60})
return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Max.X = gtx.Dp(420)
return widget.Border{
Color: color.NRGBA{R: 0x55, G: 0x55, B: 0x55, A: 0xff},
CornerRadius: unit.Dp(4),
Width: unit.Dp(1),
}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
fillBackground(gtx, color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff})
return layout.UniformInset(unit.Dp(16)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(material.H6(th, title).Layout),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
layout.Rigid(body),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceStart}.Layout(gtx,
layout.Rigid(material.Button(th, cancelBtn, cancelLabel).Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Inset{Left: unit.Dp(8)}.Layout(gtx,
material.Button(th, okBtn, okLabel).Layout)
}),
)
}),
)
})
})
})
}
// modalCardCancel is a variant of modalCard with only a Cancel button.
// Useful for dialogs whose primary actions live inside the body itself
// (e.g. the QR scan dialog with separate "from file" / "from clipboard"
// buttons).
func modalCardCancel(
gtx layout.Context,
th *material.Theme,
title string,
cancelLabel string,
cancelBtn *widget.Clickable,
body layout.Widget,
) layout.Dimensions {
fillBackground(gtx, color.NRGBA{R: 0, G: 0, B: 0, A: 0x60})
return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Max.X = gtx.Dp(420)
return widget.Border{
Color: color.NRGBA{R: 0x55, G: 0x55, B: 0x55, A: 0xff},
CornerRadius: unit.Dp(4),
Width: unit.Dp(1),
}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
fillBackground(gtx, color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff})
return layout.UniformInset(unit.Dp(16)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(material.H6(th, title).Layout),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
layout.Rigid(body),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceStart}.Layout(gtx,
layout.Rigid(material.Button(th, cancelBtn, cancelLabel).Layout),
)
}),
)
})
})
})
}
// errorLabel returns a layout widget that renders msg in red, or nothing
// when msg is empty. Used by dialogs to display validation errors.
func errorLabel(th *material.Theme, msg string) layout.Widget {
return func(gtx layout.Context) layout.Dimensions {
if msg == "" {
return layout.Dimensions{}
}
lbl := material.Body2(th, msg)
lbl.Color = color.NRGBA{R: 0xc0, A: 0xff}
return layout.Inset{Top: unit.Dp(8)}.Layout(gtx, lbl.Layout)
}
}
// labeledEditor lays out a small body label above the editor. hint is the
// editor placeholder text.
func labeledEditor(th *material.Theme, label string, ed *widget.Editor, hint string) layout.Widget {
return func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(material.Body2(th, label).Layout),
layout.Rigid(material.Editor(th, ed, hint).Layout),
layout.Rigid(layout.Spacer{Height: unit.Dp(8)}.Layout),
)
}
}