Files
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

178 lines
4.9 KiB
Go

package authenticator
import (
"context"
"crypto/hmac"
"crypto/sha1"
"encoding/binary"
"encoding/hex"
"encoding/json"
"fmt"
"io"
"net/http"
"strconv"
"strings"
"time"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
"git.wxccs.org/iceking2nd/winauth-go/internal/httpc"
)
// steamChars is the alphanumeric alphabet that Steam Guard maps the
// truncated HMAC into. It deliberately omits visually similar characters.
var steamChars = []byte{
'2', '3', '4', '5', '6', '7', '8', '9', 'B', 'C',
'D', 'F', 'G', 'H', 'J', 'K', 'M', 'N', 'P', 'Q',
'R', 'T', 'V', 'W', 'X', 'Y',
}
const (
steamCodeDigits = 5
steamQueryTime = "https://api.steampowered.com:443/ITwoFactorService/QueryTime/v0001"
)
// SteamAuthenticator implements Steam Guard's variant of TOTP. Full
// enrollment / login / session handling will be added in a later phase;
// this file covers code generation, time sync, and persistence — enough
// for an already-enrolled authenticator imported from the original WinAuth
// config to keep working.
type SteamAuthenticator struct {
Base
Serial string
DeviceID string
SteamData string // JSON blob from FinalizeAddAuthenticator
SessionData string // optional cookie/session JSON
}
// NewSteamAuthenticator returns a fresh 5-character Steam Guard authenticator.
func NewSteamAuthenticator() *SteamAuthenticator {
s := &SteamAuthenticator{Base: NewBase()}
s.CodeDigits = steamCodeDigits
return s
}
// Name returns the short logger tag for this type.
func (s *SteamAuthenticator) Name() string { return "steam" }
// CurrentCode returns the current 5-char Steam Guard code.
func (s *SteamAuthenticator) CurrentCode() (string, error) {
if s.SecretKey == nil {
return "", fmt.Errorf("steam: no secret loaded")
}
return s.steamCode(), nil
}
// steamCode mirrors the C# CalculateCode override, mapping a 4-byte
// truncation into the Steam alphabet.
func (s *SteamAuthenticator) steamCode() string {
mac := hmac.New(sha1.New, s.SecretKey)
var counter [8]byte
binary.BigEndian.PutUint64(counter[:], s.CodeInterval())
_, _ = mac.Write(counter[:])
sum := mac.Sum(nil)
start := sum[len(sum)-1] & 0x0F
full := binary.BigEndian.Uint32(sum[start:start+4]) & 0x7FFFFFFF
out := make([]byte, steamCodeDigits)
for i := 0; i < steamCodeDigits; i++ {
out[i] = steamChars[full%uint32(len(steamChars))]
full /= uint32(len(steamChars))
}
return string(out)
}
// Sync hits the Steam ITwoFactorService/QueryTime endpoint to recompute
// the local-vs-server clock offset.
func (s *SteamAuthenticator) Sync() error {
const fn = "internal.authenticator.SteamAuthenticator.Sync"
logger := global.Log.WithField("func", fn)
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
req, err := http.NewRequestWithContext(ctx, http.MethodPost, steamQueryTime,
strings.NewReader("steamid=0"))
if err != nil {
return err
}
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
resp, err := httpc.New().Do(req)
if err != nil {
logger.WithError(err).Warn("query time failed; using local clock")
return nil
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
return err
}
var parsed struct {
Response struct {
ServerTime json.Number `json:"server_time"`
} `json:"response"`
}
if err := json.Unmarshal(body, &parsed); err != nil {
logger.WithError(err).Warn("query time: invalid JSON")
return nil
}
serverSec, err := strconv.ParseInt(string(parsed.Response.ServerTime), 10, 64)
if err != nil {
logger.WithError(err).Warn("query time: bad server_time")
return nil
}
s.ServerTimeDiff = serverSec*1000 - NowMillis()
s.LastServerTime = NowMillis()
logger.WithField("offset_ms", s.ServerTimeDiff).Debug("clock synced")
return nil
}
// SecretData encodes the Steam-specific payload as "<base>|<serialhex>|<deviceidhex>|<steamdatahex>|<sessionhex>".
func (s *SteamAuthenticator) SecretData() string {
enc := func(v string) string { return strings.ToUpper(hex.EncodeToString([]byte(v))) }
return s.EncodeSecretData() + "|" +
enc(s.Serial) + "|" +
enc(s.DeviceID) + "|" +
enc(s.SteamData) + "|" +
enc(s.SessionData)
}
// SetSecretData reverses SecretData.
func (s *SteamAuthenticator) SetSecretData(value string) error {
if value == "" {
s.SecretKey = nil
s.Serial = ""
s.DeviceID = ""
s.SteamData = ""
s.SessionData = ""
return nil
}
parts := strings.Split(value, "|")
if err := s.DecodeSecretData(parts[0]); err != nil {
return err
}
dec := func(s string) string {
raw, _ := hex.DecodeString(s)
return string(raw)
}
if len(parts) > 1 {
s.Serial = dec(parts[1])
}
if len(parts) > 2 {
s.DeviceID = dec(parts[2])
}
if len(parts) > 3 {
s.SteamData = dec(parts[3])
if s.SteamData != "" && !strings.HasPrefix(s.SteamData, "{") {
// legacy WinAuth stored only the revocation_code; wrap to JSON
s.SteamData = `{"revocation_code":"` + s.SteamData + `"}`
}
}
if len(parts) > 4 {
s.SessionData = dec(parts[4])
}
return nil
}