Files
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

87 lines
2.2 KiB
Go

package i18n
import (
"embed"
"fmt"
"strings"
"github.com/nicksnyder/go-i18n/v2/i18n"
"golang.org/x/text/language"
"gopkg.in/yaml.v3"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
)
//go:embed locales/*.toml
var localeFS embed.FS
var (
bundle *i18n.Bundle
localizer *i18n.Localizer
)
// Init loads bundled locales and selects a localizer based on the requested
// language tag. Pass an empty string to use the system default (currently
// English).
func Init(lang string) error {
const fn = "internal.i18n.Init"
bundle = i18n.NewBundle(language.English)
bundle.RegisterUnmarshalFunc("toml", tomlUnmarshal)
bundle.RegisterUnmarshalFunc("yaml", yaml.Unmarshal)
entries, err := localeFS.ReadDir("locales")
if err != nil {
return fmt.Errorf("read locales: %w", err)
}
for _, e := range entries {
if e.IsDir() {
continue
}
path := "locales/" + e.Name()
if _, err := bundle.LoadMessageFileFS(localeFS, path); err != nil {
global.Log.WithField("func", fn).WithError(err).
WithField("file", path).Warn("failed to load locale")
}
}
if strings.TrimSpace(lang) == "" {
lang = "en"
}
localizer = i18n.NewLocalizer(bundle, lang, "en")
global.Log.WithField("func", fn).WithField("lang", lang).Debug("i18n initialized")
return nil
}
// T translates the given message id using the active localizer. If
// translation fails (missing key or i18n not initialized), it returns the
// id unchanged so the UI still renders something readable.
func T(id string, args ...any) string {
if localizer == nil {
return id
}
cfg := &i18n.LocalizeConfig{MessageID: id}
if len(args) > 0 {
// args are formatted directly via fmt.Sprintf if the message
// id contains %s/%d-style verbs.
out, err := localizer.Localize(cfg)
if err != nil {
return fmt.Sprintf(id, args...)
}
return fmt.Sprintf(out, args...)
}
out, err := localizer.Localize(cfg)
if err != nil {
return id
}
return out
}
// SetLanguage switches the active language at runtime.
func SetLanguage(lang string) {
const fn = "internal.i18n.SetLanguage"
localizer = i18n.NewLocalizer(bundle, lang, "en")
global.Log.WithField("func", fn).WithField("lang", lang).Debug("language changed")
}