c671f2115e
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
88 lines
2.4 KiB
Go
88 lines
2.4 KiB
Go
package ui
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import (
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"errors"
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"gioui.org/layout"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"git.wxccs.org/iceking2nd/winauth-go/internal/hotkey"
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"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
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)
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// hotkeyDialog edits the hotkey string of a single entry. It's a thin
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// wrapper around an Editor: validation runs synchronously on submit and
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// the caller is told the *parsed* value (still in canonical string
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// form, "" for clear).
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type hotkeyDialog struct {
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target *entry
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ed widget.Editor
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clearBt widget.Clickable
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okBt widget.Clickable
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cancelBt widget.Clickable
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errorMsg string
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}
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func newHotkeyDialog(target *entry) *hotkeyDialog {
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d := &hotkeyDialog{target: target}
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d.ed.SingleLine = true
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d.ed.SetText(target.Hotkey)
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return d
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}
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// hotkeyResult tells the caller what to do. cleared=true means remove
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// any existing hotkey. value is the canonical string ("Ctrl+Alt+G") if
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// set is true.
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type hotkeyResult struct {
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cancel bool
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cleared bool
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value string
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}
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func (d *hotkeyDialog) Layout(
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gtx layout.Context, th *material.Theme,
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onDone func(hotkeyResult),
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) layout.Dimensions {
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if d.cancelBt.Clicked(gtx) {
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onDone(hotkeyResult{cancel: true})
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return layout.Dimensions{Size: gtx.Constraints.Max}
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}
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if d.clearBt.Clicked(gtx) {
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onDone(hotkeyResult{cleared: true})
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return layout.Dimensions{Size: gtx.Constraints.Max}
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}
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if d.okBt.Clicked(gtx) {
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txt := d.ed.Text()
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h, err := hotkey.Parse(txt)
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switch {
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case errors.Is(err, hotkey.ErrEmpty):
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onDone(hotkeyResult{cleared: true})
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return layout.Dimensions{Size: gtx.Constraints.Max}
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case err != nil:
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d.errorMsg = err.Error()
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default:
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onDone(hotkeyResult{value: hotkey.Format(h)})
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return layout.Dimensions{Size: gtx.Constraints.Max}
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}
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}
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body := func(gtx layout.Context) layout.Dimensions {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(material.Body2(th, i18n.T("hotkey_intro")).Layout),
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layout.Rigid(layout.Spacer{Height: 8}.Layout),
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layout.Rigid(labeledEditor(th, i18n.T("label_hotkey"), &d.ed, "Ctrl+Alt+G")),
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layout.Rigid(errorLabel(th, d.errorMsg)),
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layout.Rigid(layout.Spacer{Height: 8}.Layout),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return material.Button(th, &d.clearBt, i18n.T("btn_clear_hotkey")).Layout(gtx)
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}),
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)
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}
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return modalCard(gtx, th, i18n.T("dialog_hotkey_title"),
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i18n.T("btn_ok"), i18n.T("btn_cancel"),
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&d.okBt, &d.cancelBt, body)
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}
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