c671f2115e
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
213 lines
6.1 KiB
Go
213 lines
6.1 KiB
Go
package authenticator
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import (
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"encoding/json"
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"net/url"
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"regexp"
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"sort"
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"strings"
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)
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// PollerAction mirrors the C# WinAuthenticator.SteamClient.PollerAction
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// enum. The integer values are persisted in SteamSession JSON, so they
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// MUST NOT be renumbered.
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type PollerAction int
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const (
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PollerActionNone PollerAction = 0
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PollerActionNotify PollerAction = 1
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PollerActionAutoConfirm PollerAction = 2
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PollerActionSilentAutoConfirm PollerAction = 3
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)
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// ConfirmationPoller is the background-poll configuration persisted
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// inside a SteamSession. A Duration of 0 means the poller is disabled
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// and the whole object serializes as the literal "null".
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type ConfirmationPoller struct {
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Duration int `json:"duration"`
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Action PollerAction `json:"action"`
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Ids []string `json:"ids,omitempty"`
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}
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// ToJSON returns the on-disk representation. Matches the C#
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// ConfirmationPoller.ToString output exactly so old WinAuth session
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// blobs round-trip.
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func (p *ConfirmationPoller) ToJSON() string {
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if p == nil || p.Duration == 0 {
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return "null"
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}
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b, _ := json.Marshal(p)
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return string(b)
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}
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// ParseConfirmationPoller restores a poller from its JSON form. Returns
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// nil for an empty / "null" / zero-duration payload, matching the C#
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// FromJSON contract.
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func ParseConfirmationPoller(s string) *ConfirmationPoller {
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s = strings.TrimSpace(s)
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if s == "" || s == "null" {
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return nil
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}
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var p ConfirmationPoller
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if err := json.Unmarshal([]byte(s), &p); err != nil {
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return nil
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}
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if p.Duration == 0 {
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return nil
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}
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return &p
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}
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// Confirmation is a single in-flight trade/market confirmation as
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// returned by /mobileconf/conf. Runtime-only; not persisted.
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type Confirmation struct {
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Id string
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Key string
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Offline bool
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IsNew bool
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Image string
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Details string
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Traded string
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When string
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}
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// SteamSession is the persistent half of a Steam mobile authenticator's
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// runtime state: the Steam ID, OAuth token, cookie jar, and the poller
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// config. UmqId / MessageId are intentionally NOT persisted (matches the
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// C# implementation, which comments them out of ToString).
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//
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// SECURITY: this struct holds OAuth tokens and login cookies. Callers
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// must never log it, embed it in error messages, or write it anywhere
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// other than the encrypted secretdata blob.
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type SteamSession struct {
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SteamId string
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OAuthToken string
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Cookies map[string]string
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UmqId string // runtime only, not serialized
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MessageId int // runtime only, not serialized
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Confirmations *ConfirmationPoller
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}
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// NewSteamSession returns an empty session.
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func NewSteamSession() *SteamSession {
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return &SteamSession{Cookies: map[string]string{}}
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}
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// ParseSteamSession decodes the JSON form written by ToJSON / by the
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// old C# client. An empty or invalid input yields an empty session
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// rather than an error, matching the C# constructor's behavior.
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func ParseSteamSession(s string) *SteamSession {
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sess := NewSteamSession()
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s = strings.TrimSpace(s)
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if s == "" {
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return sess
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}
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var raw struct {
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SteamId string `json:"steamid"`
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Cookies string `json:"cookies"`
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OAuthToken string `json:"oauthtoken"`
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Confs json.RawMessage `json:"confs"`
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}
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if err := json.Unmarshal([]byte(s), &raw); err != nil {
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return sess
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}
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sess.SteamId = raw.SteamId
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sess.OAuthToken = raw.OAuthToken
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sess.Cookies = parseCookieHeader(raw.Cookies)
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if len(raw.Confs) > 0 && string(raw.Confs) != "null" {
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sess.Confirmations = ParseConfirmationPoller(string(raw.Confs))
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}
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return sess
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}
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// ToJSON serializes the session in the exact format the C# WinAuth
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// client writes — cookies as a single "name=value; name=value" header
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// string, confs as either "null" or a poller object, and no umqid /
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// messageid keys.
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func (s *SteamSession) ToJSON() string {
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type out struct {
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SteamId string `json:"steamid"`
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Cookies string `json:"cookies"`
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OAuthToken string `json:"oauthtoken"`
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Confs json.RawMessage `json:"confs"`
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}
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o := out{
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SteamId: s.SteamId,
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Cookies: formatCookieHeader(s.Cookies),
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OAuthToken: s.OAuthToken,
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Confs: json.RawMessage(s.Confirmations.ToJSON()),
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}
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b, _ := json.Marshal(o)
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return string(b)
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}
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// SessionFromEnrollState builds a SteamSession from a completed
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// enrollment, snapshotting the community-domain cookies out of the
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// EnrollState's internal jar. Used by the UI after Enroll returns
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// Success so the persisted SessionData carries a usable cookie set.
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func SessionFromEnrollState(state *EnrollState) *SteamSession {
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sess := NewSteamSession()
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if state == nil {
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return sess
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}
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sess.SteamId = state.SteamID
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sess.OAuthToken = state.OAuthToken
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if state.jar != nil {
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u, _ := url.Parse(steamCommunityBase + "/")
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for _, c := range state.jar.Cookies(u) {
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sess.Cookies[c.Name] = c.Value
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}
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}
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return sess
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}
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// Clear wipes mutable session state, keeping the SteamId. Matches the
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// C# SteamSession.Clear behavior used by Logout.
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func (s *SteamSession) Clear() {
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s.OAuthToken = ""
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s.UmqId = ""
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s.MessageId = 0
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s.Cookies = map[string]string{}
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s.Confirmations = nil
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}
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var cookieHeaderRe = regexp.MustCompile(`([^=;]+)=([^;]*);?`)
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// parseCookieHeader splits "name1=value1; name2=value2" into a map.
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// Whitespace around names/values is trimmed. Empty input returns an
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// empty (non-nil) map so callers can immediately .Set into it.
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func parseCookieHeader(h string) map[string]string {
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out := map[string]string{}
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for _, m := range cookieHeaderRe.FindAllStringSubmatch(h, -1) {
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name := strings.TrimSpace(m[1])
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if name == "" {
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continue
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}
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out[name] = strings.TrimSpace(m[2])
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}
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return out
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}
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// formatCookieHeader is the inverse. Keys are emitted in sorted order
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// so the JSON output is stable across saves (helps diffs and tests).
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func formatCookieHeader(cookies map[string]string) string {
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if len(cookies) == 0 {
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return ""
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}
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names := make([]string, 0, len(cookies))
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for n := range cookies {
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names = append(names, n)
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}
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sort.Strings(names)
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var b strings.Builder
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for i, n := range names {
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if i > 0 {
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b.WriteString("; ")
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}
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b.WriteString(n)
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b.WriteByte('=')
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b.WriteString(cookies[n])
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}
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return b.String()
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}
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