Files
winauth-go/internal/ui/dialog.go
T
iceking2nd b483360778 feat(ui): 主题切换 + 语言持久化 + About 对话框
- 新增 light/dark 主题调色板与 Windows 注册表系统主题探测
- 偏好设置对话框:主题三选一 + 语言下拉(en/zh-CN/de),即时生效
- 持久化 Language/Theme/AutoLockMinutes/MinimizeToTray 至 YAML 顶层
- 启动时按 config 中保存的语言初始化 i18n
- About 对话框展示 version/runtime/项目地址/许可证
- 全部硬编码颜色迁移到 themePalette,为深色模式做准备
2026-06-12 03:38:13 +08:00

131 lines
4.6 KiB
Go

package ui
import (
"gioui.org/layout"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
"git.wxccs.org/iceking2nd/winauth-go/internal/authenticator"
)
// Dialog is the common contract implemented by every modal dialog.
// onDone is invoked with the newly built authenticator + display name on
// successful submission, or with (nil, "") on cancel.
type Dialog interface {
Layout(gtx layout.Context, th *material.Theme,
onDone func(authenticator.Authenticator, string)) layout.Dimensions
}
// modalCard renders the standard backdrop + centered card with the given
// title, body widget and an OK + Cancel button row. okLabel allows callers
// to override the primary button label (e.g. "Enroll" for Battle.Net).
//
// The function does not handle the click events itself; callers should
// query okBtn.Clicked / cancelBtn.Clicked before laying out so they can
// short-circuit the frame.
func modalCard(
gtx layout.Context,
th *material.Theme,
title string,
okLabel string,
cancelLabel string,
okBtn *widget.Clickable,
cancelBtn *widget.Clickable,
body layout.Widget,
) layout.Dimensions {
fillBackground(gtx, activePalette.ScrimBg)
return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Max.X = gtx.Dp(420)
return widget.Border{
Color: activePalette.DialogBorder,
CornerRadius: unit.Dp(4),
Width: unit.Dp(1),
}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
fillBackground(gtx, activePalette.DialogBg)
return layout.UniformInset(unit.Dp(16)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(material.H6(th, title).Layout),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
layout.Rigid(body),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceStart}.Layout(gtx,
layout.Rigid(material.Button(th, cancelBtn, cancelLabel).Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Inset{Left: unit.Dp(8)}.Layout(gtx,
material.Button(th, okBtn, okLabel).Layout)
}),
)
}),
)
})
})
})
}
// modalCardCancel is a variant of modalCard with only a Cancel button.
// Useful for dialogs whose primary actions live inside the body itself
// (e.g. the QR scan dialog with separate "from file" / "from clipboard"
// buttons).
func modalCardCancel(
gtx layout.Context,
th *material.Theme,
title string,
cancelLabel string,
cancelBtn *widget.Clickable,
body layout.Widget,
) layout.Dimensions {
fillBackground(gtx, activePalette.ScrimBg)
return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Max.X = gtx.Dp(420)
return widget.Border{
Color: activePalette.DialogBorder,
CornerRadius: unit.Dp(4),
Width: unit.Dp(1),
}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
fillBackground(gtx, activePalette.DialogBg)
return layout.UniformInset(unit.Dp(16)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(material.H6(th, title).Layout),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
layout.Rigid(body),
layout.Rigid(layout.Spacer{Height: unit.Dp(12)}.Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceStart}.Layout(gtx,
layout.Rigid(material.Button(th, cancelBtn, cancelLabel).Layout),
)
}),
)
})
})
})
}
// errorLabel returns a layout widget that renders msg in red, or nothing
// when msg is empty. Used by dialogs to display validation errors.
func errorLabel(th *material.Theme, msg string) layout.Widget {
return func(gtx layout.Context) layout.Dimensions {
if msg == "" {
return layout.Dimensions{}
}
lbl := material.Body2(th, msg)
lbl.Color = activePalette.ErrorFg
return layout.Inset{Top: unit.Dp(8)}.Layout(gtx, lbl.Layout)
}
}
// labeledEditor lays out a small body label above the editor. hint is the
// editor placeholder text.
func labeledEditor(th *material.Theme, label string, ed *widget.Editor, hint string) layout.Widget {
return func(gtx layout.Context) layout.Dimensions {
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(material.Body2(th, label).Layout),
layout.Rigid(material.Editor(th, ed, hint).Layout),
layout.Rigid(layout.Spacer{Height: unit.Dp(8)}.Layout),
)
}
}