c0dd3b9028
- 原生 win32 实现的 TrayManager:Shell_NotifyIcon + 私有 message-only 窗口承载 popup 菜单,专用 OS 线程跑 GetMessage 泵,避免引入 cgo 依赖。 - WindowSubclass 通过 SetWindowLongPtrW 子类化 Gio 主窗口,拦截 WM_CLOSE:minimize_to_tray=true 时吞掉消息只隐藏窗口;exit 路径下 放行让 Gio 正常关闭事件循环。 - Preferences 新增"最小化到托盘"复选框,切换后立即重装/卸载钩子, 不需要重启程序。 - 托盘菜单提供 Show / Hide / Exit;左键单击图标等同 Show;右键弹菜单。 - 非 Windows 平台所有相关 API 退化为 ErrUnsupported / no-op stub。
703 lines
21 KiB
Go
703 lines
21 KiB
Go
// Package ui hosts the Gio-based desktop user interface.
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package ui
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import (
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"errors"
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"fmt"
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"image/color"
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"os"
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"sync"
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"time"
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"gioui.org/app"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"git.wxccs.org/iceking2nd/winauth-go/internal/authenticator"
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"git.wxccs.org/iceking2nd/winauth-go/internal/config"
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"git.wxccs.org/iceking2nd/winauth-go/internal/global"
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"git.wxccs.org/iceking2nd/winauth-go/internal/i18n"
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"git.wxccs.org/iceking2nd/winauth-go/internal/win32"
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)
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// Run starts the Gio event loop and blocks until the window is closed.
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// configPath is the YAML path to load from / save to. An empty string
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// uses config.DefaultPath().
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func Run(configPath string) error {
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const fn = "internal.ui.Run"
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if configPath == "" {
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configPath = config.DefaultPath()
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}
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global.Log.WithField("func", fn).WithField("config", configPath).Info("starting Gio UI")
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go func() {
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w := new(app.Window)
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w.Option(
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app.Title(i18n.T("app_title")),
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app.Size(unit.Dp(560), unit.Dp(420)),
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)
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if err := loop(w, configPath); err != nil {
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global.Log.WithField("func", fn).WithError(err).Error("ui loop failed")
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os.Exit(1)
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}
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os.Exit(0)
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}()
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app.Main()
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return nil
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}
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type entry struct {
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Name string
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Auth authenticator.Authenticator
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Code string
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// Hotkey is the user-configured global shortcut string ("Ctrl+Alt+G")
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// or "" if none is set.
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Hotkey string
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// hotkeyID is the win32 manager's id for the currently-registered
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// shortcut, or 0 if not registered.
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hotkeyID int32
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// Clickable backing the row; for HOTP entries clicking advances the
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// counter and reveals the next code.
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click widget.Clickable
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// tradesBtn is wired only for Steam entries; clicking it opens the
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// confirmations window.
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tradesBtn widget.Clickable
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// hotkeyBtn opens the per-entry hotkey editor.
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hotkeyBtn widget.Clickable
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// copyBtn copies the current code to the clipboard.
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copyBtn widget.Clickable
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}
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type appState struct {
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mu sync.Mutex
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entries []*entry
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addBtn widget.Clickable
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removeBtn widget.Clickable
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settingsBtn widget.Clickable
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list widget.List
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vendorMenu *vendorMenu
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settingsMenu *settingsMenu
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dialog Dialog
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pwDialog *passwordDialog
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setPwDialog *setPasswordDialog
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changePwDlg *changePasswordDialog
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importDialog *importLegacyDialog
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hotkeyDialog *hotkeyDialog
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hotkeyTarget *entry
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tradesDialog *steamTradesDialog
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prefsDialog *preferencesDialog
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aboutDialog *aboutDialog
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store *store
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saveErr string // surfaced in the top bar
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hkMgr *win32.HotkeyManager
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toast toast
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// themeMode is the user's current theme preference. drawFrame
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// rebuilds the material.Theme when this changes.
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themeMode themeMode
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// theme is the cached material.Theme matching themeMode. nil forces a
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// rebuild on the next frame.
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theme *material.Theme
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// Auto-lock state. Active only when the config is encrypted and the
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// user set auto_lock_minutes > 0. lastActivity is bumped on any UI
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// interaction; once now-lastActivity exceeds the threshold the lock
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// dialog is raised and the entry list hidden until the user
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// re-enters the live passphrase.
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lastActivity time.Time
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locked bool
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lockDialog *passwordDialog
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// tray owns the system-tray icon and (when minimize_to_tray is on)
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// the WM_CLOSE subclass. nil on platforms or installs where it
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// could not be set up.
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tray *trayRuntime
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}
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// snapshotEntries returns a freshly serialized slice of config entries.
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// Called from the store goroutine, so it must take appState.mu itself.
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func (st *appState) snapshotEntries() []config.Entry {
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st.mu.Lock()
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defer st.mu.Unlock()
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out := make([]config.Entry, 0, len(st.entries))
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for _, en := range st.entries {
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out = append(out, entryFromAuthenticator(en.Name, en.Auth, en.Hotkey))
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}
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return out
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}
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func loop(w *app.Window, configPath string) error {
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const fn = "internal.ui.loop"
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state := &appState{}
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state.list.Axis = layout.Vertical
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state.lastActivity = time.Now()
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state.store = newStore(configPath, state.snapshotEntries, func(err error) {
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state.mu.Lock()
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state.saveErr = fmt.Sprintf(i18n.T("msg_save_failed"), err.Error())
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state.mu.Unlock()
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w.Invalidate()
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})
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// First-load attempt: empty passphrase. If the file is encrypted we'll
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// surface a password dialog on the first frame.
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if cfg, err := state.store.Load(nil); err != nil {
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switch {
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case errors.Is(err, ErrPasswordRequired):
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state.pwDialog = newPasswordDialog(i18n.T("msg_password_required"))
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default:
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global.Log.WithField("func", fn).WithError(err).Warn("config load failed; starting empty")
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state.saveErr = fmt.Sprintf(i18n.T("msg_load_failed"), err.Error())
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}
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} else if cfg != nil {
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state.absorbConfig(cfg)
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}
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// Seed the theme cache from the stored preference. Empty / unknown
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// values resolve to "system" which buildTheme then maps to light or
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// dark via the OS-specific systemPrefersDark probe.
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_, themePref, _, _ := state.store.Preferences()
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state.themeMode = normalizeThemeMode(themePref)
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// Spin up the global hotkey manager and register whatever the user
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// already had configured. Failures are non-fatal (logged + the row
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// just won't fire).
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state.hkMgr = win32.NewHotkeyManager()
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state.registerAllHotkeys()
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go state.runHotkeyLoop(w)
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// Install the system tray icon + close-hook (Windows only). HWND
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// discovery races the very first FrameEvent, so kick it from a
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// goroutine that polls FindWindow for a few hundred ms.
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_, _, _, minToTray := state.store.Preferences()
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go func() {
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tr := installTrayRuntime(i18n.T("app_title"), minToTray, w.Invalidate)
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state.mu.Lock()
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state.tray = tr
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state.mu.Unlock()
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}()
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// Tick once per second to refresh TOTP codes.
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go func() {
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t := time.NewTicker(time.Second)
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defer t.Stop()
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for range t.C {
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w.Invalidate()
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}
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}()
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var ops op.Ops
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for {
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switch e := w.Event().(type) {
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case app.DestroyEvent:
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global.Log.WithField("func", fn).Info("window closed")
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state.tray.Stop()
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return e.Err
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case app.FrameEvent:
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gtx := app.NewContext(&ops, e)
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if state.theme == nil {
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th, pal := buildTheme(state.themeMode)
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state.theme = th
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activePalette = pal
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}
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// Paint the window background using the active palette so
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// dark mode does not show through as the Gio default grey.
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fillBackground(gtx, activePalette.Background)
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drawFrame(gtx, state.theme, state, w)
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e.Frame(gtx.Ops)
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}
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}
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}
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// maybeAutoLock checks whether the inactivity threshold has elapsed and,
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// if so, raises the lock dialog. Returns true when the UI should render
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// the lock prompt this frame and skip the rest of the layout. The check
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// is a no-op unless the configuration is encrypted AND the user set
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// auto_lock_minutes > 0 — locking a plaintext config buys nothing
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// security-wise (the file is already readable).
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//
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// Note: we do NOT clear store.passphrase on lock. Re-decrypt on every
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// unlock would mean a transient window where we cannot save (e.g. a
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// hotkey press just before unlock would race), and it would not improve
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// the security model — process memory holding the key is the threat
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// either way.
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func (st *appState) maybeAutoLock() bool {
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if st.locked {
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return true
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}
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if !st.store.Encrypted() {
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return false
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}
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_, _, autoLockMinutes, _ := st.store.Preferences()
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if autoLockMinutes <= 0 {
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return false
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}
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if st.lastActivity.IsZero() {
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st.lastActivity = time.Now()
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return false
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}
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threshold := time.Duration(autoLockMinutes) * time.Minute
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if time.Since(st.lastActivity) < threshold {
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return false
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}
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st.locked = true
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st.lockDialog = newPasswordDialog(i18n.T("msg_locked"))
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return true
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}
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// absorbConfig replaces the in-memory entries with the contents of cfg,
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// best-effort: bad entries are logged and skipped.
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func (st *appState) absorbConfig(cfg *config.Config) {
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const fn = "internal.ui.appState.absorbConfig"
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if cfg == nil {
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return
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}
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st.mu.Lock()
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defer st.mu.Unlock()
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st.entries = st.entries[:0]
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for _, e := range cfg.Entries {
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a, err := buildAuthenticator(e)
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if err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("skip entry")
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continue
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}
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st.entries = append(st.entries, &entry{Name: e.Name, Auth: a, Hotkey: e.Hotkey})
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}
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}
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// mergeImportedConfig appends entries from cfg onto the live list
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// without dropping anything the user already had. Bad entries are
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// logged and skipped, same as absorbConfig.
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func (st *appState) mergeImportedConfig(cfg *config.Config) {
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const fn = "internal.ui.appState.mergeImportedConfig"
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if cfg == nil {
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return
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}
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st.mu.Lock()
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defer st.mu.Unlock()
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for _, e := range cfg.Entries {
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a, err := buildAuthenticator(e)
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if err != nil {
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global.Log.WithField("func", fn).WithError(err).Warn("skip imported entry")
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continue
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}
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st.entries = append(st.entries, &entry{Name: e.Name, Auth: a, Hotkey: e.Hotkey})
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}
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}
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func drawFrame(gtx layout.Context, th *material.Theme, st *appState, w *app.Window) layout.Dimensions {
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// Auto-lock check runs before any input is dispatched so a user who
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// returns mid-frame still has to type the passphrase before they can
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// interact. Active only when the config is encrypted and the user
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// configured a positive timeout.
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if st.maybeAutoLock() && st.lockDialog != nil {
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return st.lockDialog.Layout(gtx, th, func(pw []byte, ok bool) {
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if !ok {
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// Cancel is meaningless while locked — just re-prompt.
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st.lockDialog.SetError(i18n.T("msg_locked"))
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w.Invalidate()
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return
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}
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if st.store.VerifyPassword(pw) {
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st.locked = false
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st.lockDialog = nil
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st.lastActivity = time.Now()
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} else {
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st.lockDialog.SetError(i18n.T("msg_password_wrong"))
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}
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w.Invalidate()
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})
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}
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if st.addBtn.Clicked(gtx) {
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st.vendorMenu = newVendorMenu()
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st.lastActivity = time.Now()
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}
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if st.removeBtn.Clicked(gtx) {
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st.mu.Lock()
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if len(st.entries) > 0 {
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st.entries = st.entries[:len(st.entries)-1]
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}
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st.mu.Unlock()
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st.store.Push()
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st.lastActivity = time.Now()
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}
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if st.settingsBtn.Clicked(gtx) {
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st.settingsMenu = newSettingsMenu()
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st.lastActivity = time.Now()
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}
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// Refresh TOTP codes on every frame; HOTP entries advance on user click only.
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st.mu.Lock()
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var tradesTarget *entry
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var hotkeyTarget *entry
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var copyTarget *entry
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for _, en := range st.entries {
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if en.Auth.Name() == "steam" {
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if en.tradesBtn.Clicked(gtx) {
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tradesTarget = en
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st.lastActivity = time.Now()
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}
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}
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if en.hotkeyBtn.Clicked(gtx) {
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hotkeyTarget = en
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st.lastActivity = time.Now()
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}
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if en.copyBtn.Clicked(gtx) {
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copyTarget = en
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st.lastActivity = time.Now()
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}
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if en.Auth.Name() == "hotp" {
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if en.click.Clicked(gtx) {
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if code, err := en.Auth.CurrentCode(); err == nil {
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en.Code = code
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// Surface the new counter value (not the code) so the
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// user has feedback that the click registered.
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if h, ok := en.Auth.(*authenticator.HOTPAuthenticator); ok {
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st.toast.Show(fmt.Sprintf(i18n.T("msg_hotp_advanced"), h.Counter), w)
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}
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st.lastActivity = time.Now()
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// Counter advanced — persist so a restart does not
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// reuse the same counter value.
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go st.store.Push()
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}
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}
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continue
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}
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if code, err := en.Auth.CurrentCode(); err == nil {
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en.Code = code
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}
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}
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st.mu.Unlock()
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if tradesTarget != nil {
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st.openTradesDialog(tradesTarget, w)
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}
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if hotkeyTarget != nil {
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st.hotkeyTarget = hotkeyTarget
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st.hotkeyDialog = newHotkeyDialog(hotkeyTarget)
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}
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if copyTarget != nil {
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st.copyCodeToClipboard(copyTarget, w)
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}
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// Password retry / first-decrypt loop.
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if st.pwDialog != nil {
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return st.pwDialog.Layout(gtx, th, func(pw []byte, ok bool) {
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if !ok {
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// User cancelled. Leave the entry list empty; do NOT
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// trigger a save (we don't want to overwrite the
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// encrypted file with an empty plaintext one).
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st.pwDialog = nil
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w.Invalidate()
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return
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}
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cfg, err := st.store.Load(pw)
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switch {
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case errors.Is(err, ErrPasswordWrong):
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st.pwDialog.SetError(i18n.T("msg_password_wrong"))
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case err != nil:
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st.pwDialog.SetError(fmt.Sprintf(i18n.T("msg_load_failed"), err.Error()))
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default:
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st.absorbConfig(cfg)
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st.pwDialog = nil
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}
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w.Invalidate()
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})
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}
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if st.setPwDialog != nil {
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return st.setPwDialog.Layout(gtx, th, func(pw []byte, ok bool) {
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if ok {
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st.store.SetPassword(pw)
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}
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st.setPwDialog = nil
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w.Invalidate()
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})
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}
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if st.changePwDlg != nil {
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return st.changePwDlg.Layout(gtx, th,
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func(oldPw []byte) bool { return st.store.VerifyPassword(oldPw) },
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func(r changePasswordResult) {
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if !r.cancel {
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st.store.SetPassword(r.newPw)
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st.toast.Show(i18n.T("msg_password_changed"), w)
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}
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st.changePwDlg = nil
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w.Invalidate()
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})
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}
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if st.settingsMenu != nil {
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if act, closed := st.settingsMenu.Pick(gtx); closed {
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st.settingsMenu = nil
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switch act {
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case settingsActionSetPassword:
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st.setPwDialog = newSetPasswordDialog()
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case settingsActionChangePassword:
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st.changePwDlg = newChangePasswordDialog()
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case settingsActionImportLegacy:
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st.importDialog = newImportLegacyDialog()
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case settingsActionPreferences:
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lang, theme, autoLock, minToTray := st.store.Preferences()
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st.prefsDialog = newPreferencesDialog(lang, normalizeThemeMode(theme), autoLock, minToTray)
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case settingsActionAbout:
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st.aboutDialog = newAboutDialog()
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}
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w.Invalidate()
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} else {
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return st.settingsMenu.Layout(gtx, th)
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}
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}
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if st.prefsDialog != nil {
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return st.prefsDialog.Layout(gtx, th, func(r preferencesResult) {
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if !r.cancel {
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_, _, _, prevMinToTray := st.store.Preferences()
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st.store.SetPreferences(r.language, string(r.theme), r.autoLockMinutes, r.minimizeToTray)
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i18n.SetLanguage(r.language)
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st.themeMode = r.theme
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st.theme = nil // force rebuild on next frame
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// Re-arm or release the WM_CLOSE hook when the user
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// flips the minimize-to-tray preference. Hot-reloading
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// avoids forcing a restart for a setting change.
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if prevMinToTray != r.minimizeToTray && st.tray != nil {
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st.tray.setMinimizeToTray(r.minimizeToTray)
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}
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}
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st.prefsDialog = nil
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w.Invalidate()
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})
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}
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if st.aboutDialog != nil {
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return st.aboutDialog.Layout(gtx, th, func() {
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st.aboutDialog = nil
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w.Invalidate()
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})
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}
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if st.importDialog != nil {
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return st.importDialog.Layout(gtx, th, func(r importLegacyResult) {
|
|
if !r.cancel && r.cfg != nil {
|
|
st.mergeImportedConfig(r.cfg)
|
|
st.store.Push()
|
|
}
|
|
st.importDialog = nil
|
|
w.Invalidate()
|
|
})
|
|
}
|
|
|
|
if st.vendorMenu != nil {
|
|
if v, closed := st.vendorMenu.Pick(gtx); closed {
|
|
st.vendorMenu = nil
|
|
switch v {
|
|
case vendorGoogle:
|
|
st.dialog = newAddGoogleDialog()
|
|
case vendorMicrosoft:
|
|
st.dialog = newAddMicrosoftDialog()
|
|
case vendorOkta:
|
|
st.dialog = newAddOktaDialog()
|
|
case vendorHOTP:
|
|
st.dialog = newAddHOTPDialog()
|
|
case vendorBattleNet:
|
|
st.dialog = newAddBattleNetDialog(w.Invalidate)
|
|
case vendorBattleNetRestore:
|
|
st.dialog = newRestoreBattleNetDialog(w.Invalidate)
|
|
case vendorSteam:
|
|
st.dialog = newAddSteamDialog(w.Invalidate)
|
|
case vendorScanQR:
|
|
st.dialog = newScanQRDialog()
|
|
}
|
|
w.Invalidate()
|
|
} else {
|
|
return st.vendorMenu.Layout(gtx, th)
|
|
}
|
|
}
|
|
|
|
if st.dialog != nil {
|
|
return st.dialog.Layout(gtx, th, func(added authenticator.Authenticator, name string) {
|
|
if added != nil {
|
|
st.mu.Lock()
|
|
st.entries = append(st.entries, &entry{Name: name, Auth: added})
|
|
st.mu.Unlock()
|
|
st.store.Push()
|
|
}
|
|
st.dialog = nil
|
|
w.Invalidate()
|
|
})
|
|
}
|
|
|
|
if st.hotkeyDialog != nil {
|
|
return st.hotkeyDialog.Layout(gtx, th, func(r hotkeyResult) {
|
|
if !r.cancel && st.hotkeyTarget != nil {
|
|
if r.cleared {
|
|
st.applyHotkey(st.hotkeyTarget, "")
|
|
} else {
|
|
st.applyHotkey(st.hotkeyTarget, r.value)
|
|
}
|
|
st.store.Push()
|
|
}
|
|
st.hotkeyDialog = nil
|
|
st.hotkeyTarget = nil
|
|
w.Invalidate()
|
|
})
|
|
}
|
|
|
|
if st.tradesDialog != nil {
|
|
return st.tradesDialog.Layout(gtx, th)
|
|
}
|
|
|
|
dims := layout.UniformInset(unit.Dp(12)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
|
|
layout.Rigid(material.H6(th, i18n.T("app_title")).Layout),
|
|
layout.Flexed(1, func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Dimensions{Size: gtx.Constraints.Min}
|
|
}),
|
|
layout.Rigid(material.Button(th, &st.addBtn, i18n.T("btn_add")).Layout),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Inset{Left: unit.Dp(8)}.Layout(gtx,
|
|
material.Button(th, &st.removeBtn, i18n.T("btn_remove")).Layout)
|
|
}),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Inset{Left: unit.Dp(8)}.Layout(gtx,
|
|
material.Button(th, &st.settingsBtn, i18n.T("menu_settings")).Layout)
|
|
}),
|
|
)
|
|
}),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
st.mu.Lock()
|
|
msg := st.saveErr
|
|
st.mu.Unlock()
|
|
if msg == "" {
|
|
return layout.Dimensions{}
|
|
}
|
|
lbl := material.Body2(th, msg)
|
|
lbl.Color = activePalette.ErrorFg
|
|
return layout.Inset{Top: unit.Dp(4)}.Layout(gtx, lbl.Layout)
|
|
}),
|
|
layout.Rigid(layout.Spacer{Height: unit.Dp(8)}.Layout),
|
|
layout.Flexed(1, func(gtx layout.Context) layout.Dimensions {
|
|
st.mu.Lock()
|
|
count := len(st.entries)
|
|
st.mu.Unlock()
|
|
if count == 0 {
|
|
return drawEmptyPlaceholder(gtx, th)
|
|
}
|
|
return material.List(th, &st.list).Layout(gtx, count, func(gtx layout.Context, i int) layout.Dimensions {
|
|
st.mu.Lock()
|
|
en := st.entries[i]
|
|
st.mu.Unlock()
|
|
return entryRow(gtx, th, en)
|
|
})
|
|
}),
|
|
)
|
|
})
|
|
st.toast.draw(gtx, th)
|
|
return dims
|
|
}
|
|
|
|
func entryRow(gtx layout.Context, th *material.Theme, en *entry) layout.Dimensions {
|
|
return en.click.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Inset{Top: unit.Dp(6), Bottom: unit.Dp(6)}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
return layout.Inset{Right: unit.Dp(10)}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
|
return entryProgressRing(gtx, en)
|
|
})
|
|
}),
|
|
layout.Flexed(1, material.Body1(th, en.Name).Layout),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
label := i18n.T("btn_hotkey")
|
|
if en.Hotkey != "" {
|
|
label = en.Hotkey
|
|
}
|
|
return layout.Inset{Right: unit.Dp(8)}.Layout(gtx,
|
|
material.Button(th, &en.hotkeyBtn, label).Layout)
|
|
}),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
if en.Auth.Name() != "steam" {
|
|
return layout.Dimensions{}
|
|
}
|
|
return layout.Inset{Right: unit.Dp(8)}.Layout(gtx,
|
|
material.Button(th, &en.tradesBtn, i18n.T("btn_trades")).Layout)
|
|
}),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
if en.Auth.Name() == "hotp" {
|
|
return layout.Dimensions{}
|
|
}
|
|
return layout.Inset{Right: unit.Dp(8)}.Layout(gtx,
|
|
material.Button(th, &en.copyBtn, i18n.T("btn_copy")).Layout)
|
|
}),
|
|
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
|
lbl := material.H6(th, en.Code)
|
|
lbl.Color = activePalette.RingFg
|
|
return lbl.Layout(gtx)
|
|
}),
|
|
)
|
|
})
|
|
}),
|
|
layout.Rigid(drawDivider),
|
|
)
|
|
})
|
|
}
|
|
|
|
// openTradesDialog initialises the Steam confirmations modal for the
|
|
// given entry. If the authenticator has no usable session we surface a
|
|
// hint in the top bar instead of opening an empty window.
|
|
func (st *appState) openTradesDialog(en *entry, w *app.Window) {
|
|
const fn = "internal.ui.appState.openTradesDialog"
|
|
sauth, ok := en.Auth.(*authenticator.SteamAuthenticator)
|
|
if !ok {
|
|
return
|
|
}
|
|
if sauth.SessionData == "" {
|
|
st.mu.Lock()
|
|
st.saveErr = i18n.T("steam_trades_session_missing")
|
|
st.mu.Unlock()
|
|
return
|
|
}
|
|
dlg, err := newSteamTradesDialog(sauth, en.Name, w.Invalidate, func() {
|
|
st.tradesDialog = nil
|
|
// Persist any session-cookie rotation that happened while the
|
|
// dialog was open.
|
|
st.store.Push()
|
|
w.Invalidate()
|
|
})
|
|
if err != nil {
|
|
global.Log.WithField("func", fn).WithError(err).Warn("open trades dialog failed")
|
|
st.mu.Lock()
|
|
st.saveErr = fmt.Sprintf(i18n.T("steam_trades_error"), err.Error())
|
|
st.mu.Unlock()
|
|
return
|
|
}
|
|
st.tradesDialog = dlg
|
|
w.Invalidate()
|
|
}
|
|
|
|
// fillBackground paints a rectangle that covers gtx with the given color.
|
|
// Useful for dialog backdrops without depending on material.Surface.
|
|
func fillBackground(gtx layout.Context, c color.NRGBA) {
|
|
defer clip.Rect{Max: gtx.Constraints.Max}.Push(gtx.Ops).Pop()
|
|
paint.ColorOp{Color: c}.Add(gtx.Ops)
|
|
paint.PaintOp{}.Add(gtx.Ops)
|
|
}
|