Files
winauth-go/internal/authenticator/base.go
T
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

85 lines
2.5 KiB
Go

package authenticator
import (
"sync"
"time"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
)
// Authenticator is the interface implemented by every concrete OTP type.
// It deliberately mirrors the surface of the C# Authenticator base class
// rather than introducing a wider/cleaner Go interface, so the port can
// stay close to the original.
type Authenticator interface {
// Name returns a short identifier for logging ("google", "battlenet", ...).
Name() string
// CurrentCode returns the OTP that should be shown to the user right now.
CurrentCode() (string, error)
// SecretData returns the serialized form of the secret + parameters,
// matching the field stored inside the original XML config under
// <secretdata>.
SecretData() string
// SetSecretData reverses SecretData, populating the receiver.
SetSecretData(value string) error
// Sync re-aligns the server time offset using whatever network call the
// concrete authenticator supports.
Sync() error
}
// Base holds fields shared by every concrete authenticator. Embed it in
// your subtype to inherit the field set and common helpers.
type Base struct {
SecretKey []byte
CodeDigits int
HMACType HMACType
Period int
ServerTimeDiff int64 // ms
LastServerTime int64 // ms (Unix-millis here, not .NET ticks)
mu sync.Mutex
}
// NewBase returns a Base seeded with the project-wide defaults.
func NewBase() Base {
return Base{
CodeDigits: DefaultCodeDigits,
HMACType: HMACSHA1,
Period: DefaultPeriod,
}
}
// NowMillis is the milliseconds since the Unix epoch, equivalent to the
// CurrentTime helper in the original C#.
func NowMillis() int64 { return time.Now().UnixMilli() }
// ServerTime returns the server's notion of "now" in milliseconds.
func (b *Base) ServerTime() int64 { return NowMillis() + b.ServerTimeDiff }
// CodeInterval returns the TOTP step number for the current server time.
func (b *Base) CodeInterval() uint64 {
if b.Period <= 0 {
b.Period = DefaultPeriod
}
return uint64(b.ServerTime() / int64(b.Period*1000))
}
// CalculateTOTP runs the TOTP algorithm using the receiver's fields.
func (b *Base) CalculateTOTP() string {
const fn = "internal.authenticator.Base.CalculateTOTP"
digits := b.CodeDigits
if digits == 0 {
digits = DefaultCodeDigits
}
code := hotpCode(b.SecretKey, b.CodeInterval(), digits, b.HMACType)
global.Log.WithField("func", fn).
WithField("interval", b.CodeInterval()).
WithField("digits", digits).
Trace("computed TOTP")
return code
}