c671f2115e
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
85 lines
2.1 KiB
Go
85 lines
2.1 KiB
Go
package ui
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import (
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"image"
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"image/color"
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"time"
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"gioui.org/app"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget/material"
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)
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// toast is a transient top-of-window notification ("Copied", error
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// messages, etc). It is non-modal: drawing it does not consume pointer
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// input. Lifetime is governed by `until`; the next frame after the
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// deadline simply skips drawing.
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type toast struct {
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msg string
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until time.Time
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}
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const toastDuration = 1500 * time.Millisecond
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// Show stores the message and schedules an Invalidate after the toast
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// expires so the window redraws and removes it without waiting for the
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// next user interaction.
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func (t *toast) Show(msg string, w *app.Window) {
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t.msg = msg
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t.until = time.Now().Add(toastDuration)
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go func(deadline time.Time) {
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time.Sleep(time.Until(deadline) + 50*time.Millisecond)
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w.Invalidate()
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}(t.until)
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}
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// active reports whether the toast should be drawn this frame.
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func (t *toast) active() bool {
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return t.msg != "" && time.Now().Before(t.until)
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}
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// draw paints the toast as an overlay centered near the top of gtx.
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// Call AFTER laying out the rest of the frame so it stacks on top.
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func (t *toast) draw(gtx layout.Context, th *material.Theme) {
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if !t.active() {
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return
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}
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bg := color.NRGBA{R: 0x20, G: 0x20, B: 0x20, A: 0xe0}
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fg := color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}
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macro := op.Record(gtx.Ops)
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pad := layout.UniformInset(unit.Dp(10))
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dims := pad.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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lbl := material.Body2(th, t.msg)
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lbl.Color = fg
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return lbl.Layout(gtx)
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})
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call := macro.Stop()
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// Center horizontally near the top.
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x := (gtx.Constraints.Max.X - dims.Size.X) / 2
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if x < 0 {
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x = 0
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}
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y := gtx.Dp(unit.Dp(12))
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stack := op.Offset(image.Point{X: x, Y: y}).Push(gtx.Ops)
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rrect := clip.RRect{
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Rect: image.Rectangle{Max: dims.Size},
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SE: gtx.Dp(unit.Dp(6)),
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SW: gtx.Dp(unit.Dp(6)),
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NE: gtx.Dp(unit.Dp(6)),
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NW: gtx.Dp(unit.Dp(6)),
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}
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bgArea := rrect.Push(gtx.Ops)
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paint.ColorOp{Color: bg}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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bgArea.Pop()
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call.Add(gtx.Ops)
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stack.Pop()
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}
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