Files
winauth-go/internal/config/legacy_xml.go
T
iceking2nd c671f2115e feat: Phase 1 WinAuth Go 移植完整实现
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。

核心模块:
- internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含
  enroll/sync/code 生成、Steam 交易确认轮询
- internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链)
- internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB
- internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) +
  SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换
- internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化
- internal/qr: gozxing 二维码解码 + otpauth:// URI 解析
- internal/i18n: en/zh-CN/de 三语 TOML

UI 模块 (Gio):
- 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线
- 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板)
- 设置:密码加密、老版 XML 导入、每条目热键配置
- Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗

构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
2026-06-12 03:10:37 +08:00

267 lines
8.6 KiB
Go

package config
import (
"encoding/hex"
"encoding/xml"
"errors"
"fmt"
"os"
"strings"
"git.wxccs.org/iceking2nd/winauth-go/internal/crypto"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
)
// LegacyAuthenticator is the partial WinAuth XML element we care about.
// Fields not relevant to migration are ignored.
type LegacyAuthenticator struct {
XMLName xml.Name `xml:"WinAuthAuthenticator"`
Type string `xml:"type,attr"`
Name string `xml:"name"`
AuthData struct {
Encrypted string `xml:"encrypted,attr"`
SecretData string `xml:"secretdata"`
ServerTimeDiff string `xml:"servertimediff"`
} `xml:"authenticatordata"`
}
// legacyRoot matches the outer <WinAuth ...><authenticator>...</authenticator>
// container the original WinAuthHelper.SaveAuthenticator writes.
type legacyRoot struct {
XMLName xml.Name `xml:"WinAuth"`
Authenticators []LegacyAuthenticator `xml:"authenticator>WinAuthAuthenticator"`
}
// LegacyPasswordType encodes the per-entry encryption layering of an old
// WinAuth config. Multiple bits may be set: the original app supported
// chained encryption like "yum" (password → user-DPAPI → machine-DPAPI).
type LegacyPasswordType int
const (
LegacyPasswordNone LegacyPasswordType = 0
LegacyPasswordExplicit LegacyPasswordType = 1 << iota // 'y' — PBKDF2-SHA1 + Blowfish
LegacyPasswordUser // 'u' — User-scope DPAPI
LegacyPasswordMachine // 'm' — Machine-scope DPAPI
)
// ErrLegacyPasswordRequired is returned by LoadLegacyXML when at least
// one entry has the 'y' bit set but the caller did not supply a
// passphrase. The caller is expected to prompt the user and retry.
var ErrLegacyPasswordRequired = errors.New("legacy XML: password required")
// ErrLegacyPasswordWrong is returned when the supplied passphrase
// successfully unprotects DPAPI layers but the resulting Blowfish output
// fails to look like sensible UTF-8 secret data — almost always a wrong
// password since the legacy format has no MAC.
var ErrLegacyPasswordWrong = errors.New("legacy XML: wrong password")
// parseLegacyEncryptionFlags maps the encrypted-attribute string ("y",
// "ymu", "um", ...) to a flag bitmask. Unknown letters are ignored.
func parseLegacyEncryptionFlags(s string) LegacyPasswordType {
var f LegacyPasswordType
for _, c := range strings.ToLower(strings.TrimSpace(s)) {
switch c {
case 'y':
f |= LegacyPasswordExplicit
case 'u':
f |= LegacyPasswordUser
case 'm':
f |= LegacyPasswordMachine
}
}
return f
}
// LegacyXMLNeedsPassword reports whether any entry in the file uses the
// 'y' password layer, so the UI knows to prompt before calling
// LoadLegacyXML with the user-supplied password.
func LegacyXMLNeedsPassword(path string) (bool, error) {
raw, err := os.ReadFile(path)
if err != nil {
return false, err
}
var root legacyRoot
if err := xml.Unmarshal(raw, &root); err != nil {
return false, fmt.Errorf("legacy XML: %w", err)
}
for _, a := range root.Authenticators {
if parseLegacyEncryptionFlags(a.AuthData.Encrypted)&LegacyPasswordExplicit != 0 {
return true, nil
}
}
return false, nil
}
// LoadLegacyXML reads an old WinAuth XML config (the one stored at
// %APPDATA%\WinAuth\winauth.xml). password may be nil if the file is
// fully unencrypted, but it must be supplied if any entry carries the
// 'y' password bit, otherwise ErrLegacyPasswordRequired is returned.
//
// Entries that cannot be decrypted (e.g. DPAPI blob produced by a
// different Windows user / on a different machine) are logged and
// skipped — partial migration is better than aborting.
func LoadLegacyXML(path string, password []byte) (*Config, error) {
const fn = "internal.config.LoadLegacyXML"
logger := global.Log.WithField("func", fn).WithField("path", path)
raw, err := os.ReadFile(path)
if err != nil {
return nil, err
}
var root legacyRoot
if err := xml.Unmarshal(raw, &root); err != nil {
return nil, fmt.Errorf("legacy XML: %w", err)
}
// Pre-flight: refuse early so the UI can switch to password prompt
// without us having partially decrypted some unprotected entries.
for _, a := range root.Authenticators {
flags := parseLegacyEncryptionFlags(a.AuthData.Encrypted)
if flags&LegacyPasswordExplicit != 0 && len(password) == 0 {
return nil, ErrLegacyPasswordRequired
}
}
cfg := &Config{Version: 1}
for _, a := range root.Authenticators {
entryLogger := logger.WithField("name", a.Name)
flags := parseLegacyEncryptionFlags(a.AuthData.Encrypted)
plaintext, err := decryptLegacySecretData(a.AuthData.SecretData, flags, password)
if err != nil {
entryLogger.WithError(err).Warn("skip entry: decrypt failed")
continue
}
entry, err := convertLegacyEntry(a, plaintext)
if err != nil {
entryLogger.WithError(err).Warn("skip entry: conversion failed")
continue
}
cfg.Entries = append(cfg.Entries, entry)
}
logger.WithField("entries", len(cfg.Entries)).Debug("legacy config imported")
return cfg, nil
}
// decryptLegacySecretData reverses the layered encryption WinAuth wrote.
// Each layer expects a hex string and produces a hex string (the final
// layer's hex decodes to UTF-8 secret data). Order of removal is the
// reverse of the original encryption order: User-DPAPI, then
// Machine-DPAPI, then explicit Password.
func decryptLegacySecretData(data string, flags LegacyPasswordType, password []byte) (string, error) {
data = strings.TrimSpace(data)
if data == "" || flags == LegacyPasswordNone {
return data, nil
}
if flags&LegacyPasswordUser != 0 {
blob, err := hex.DecodeString(data)
if err != nil {
return "", fmt.Errorf("user-DPAPI: hex decode: %w", err)
}
out, err := crypto.Unprotect(blob, nil, crypto.DPAPIScopeCurrentUser)
if err != nil {
return "", fmt.Errorf("user-DPAPI: %w", err)
}
data = hex.EncodeToString(out)
}
if flags&LegacyPasswordMachine != 0 {
blob, err := hex.DecodeString(data)
if err != nil {
return "", fmt.Errorf("machine-DPAPI: hex decode: %w", err)
}
out, err := crypto.Unprotect(blob, nil, crypto.DPAPIScopeLocalMachine)
if err != nil {
return "", fmt.Errorf("machine-DPAPI: %w", err)
}
data = hex.EncodeToString(out)
}
if flags&LegacyPasswordExplicit != 0 {
// First 16 hex chars = 8-byte salt; rest is Blowfish ciphertext.
const saltHexLen = 16
if len(data) < saltHexLen {
return "", errors.New("explicit: payload shorter than salt")
}
saltHex, bodyHex := data[:saltHexLen], data[saltHexLen:]
salt, err := hex.DecodeString(saltHex)
if err != nil {
return "", fmt.Errorf("explicit: salt hex decode: %w", err)
}
key := crypto.DerivePBKDF2SHA1(password, salt)
defer func() {
for i := range key {
key[i] = 0
}
}()
plain, err := crypto.LegacyDecryptBlowfish(bodyHex, key)
if err != nil {
return "", fmt.Errorf("explicit: %w", err)
}
// The Blowfish output should itself be a hex string representing
// the next inner layer (or the UTF-8 secret data). A wrong
// password almost always lands here producing garbage bytes;
// check that the result is printable ASCII to reject it.
if !looksLikeLegacyPlaintext(plain) {
return "", ErrLegacyPasswordWrong
}
data = string(plain)
}
return data, nil
}
// looksLikeLegacyPlaintext returns true if buf reads as a printable
// ASCII string of the kind WinAuth writes for SecretData (tab-separated
// hex, pipe-separated serial, or JSON). Non-printable bytes nearly
// always indicate a bad password since legacy Blowfish has no MAC.
func looksLikeLegacyPlaintext(buf []byte) bool {
if len(buf) == 0 {
return false
}
for _, b := range buf {
if b == '\t' || b == '\n' || b == '\r' || (b >= 0x20 && b < 0x7f) {
continue
}
return false
}
return true
}
// convertLegacyEntry takes one parsed authenticator block and its
// decrypted secret-data payload and turns it into a modern Entry.
// Vendor-specific quirks (Battle.Net serial trailer, Steam JSON, ...)
// live in the per-vendor helpers in legacy_secretdata.go.
func convertLegacyEntry(a LegacyAuthenticator, secret string) (Entry, error) {
vendor := detectLegacyVendor(a.Type)
raw, err := normalizeLegacySecretData(vendor, secret)
if err != nil {
return Entry{}, err
}
return Entry{
Name: a.Name,
Vendor: vendor,
SecretRaw: raw,
}, nil
}
func detectLegacyVendor(typeAttr string) string {
t := strings.ToLower(typeAttr)
switch {
case strings.Contains(t, "battlenet"):
return "battlenet"
case strings.Contains(t, "steam"):
return "steam"
case strings.Contains(t, "microsoft"):
return "microsoft"
case strings.Contains(t, "oktaverify"):
return "okta"
case strings.Contains(t, "hotp"):
return "hotp"
default:
return "google"
}
}