c671f2115e
将原 C#/.NET WinAuth 移植为 Go + Gio GUI,覆盖 Phase 1 全部功能。 核心模块: - internal/authenticator: TOTP (Google/Microsoft/Okta) + HOTP + BattleNet + Steam,含 enroll/sync/code 生成、Steam 交易确认轮询 - internal/config: YAML 配置 + 老版 WinAuth XML 导入(DPAPI + Password + Blowfish/PBKDF2 解密链) - internal/crypto: 现代加密 (WAGO1) + DPAPI 跨平台封装 + 老版 Blowfish ECB - internal/win32: 单实例 Mutex 锁 + 全局热键管理器 (RegisterHotKey + PeekMessage 泵) + SendInput Unicode 注入 + 剪贴板文本/CF_DIB 图像读写 + AttachThreadInput 焦点切换 - internal/hotkey: "Ctrl+Alt+G" 风格快捷键字符串解析/格式化 - internal/qr: gozxing 二维码解码 + otpauth:// URI 解析 - internal/i18n: en/zh-CN/de 三语 TOML UI 模块 (Gio): - 主窗口:圆环倒计时进度条、复制按钮 + Toast 反馈、空列表占位、行分隔线 - 添加流程:vendor 菜单 + 各 vendor 独立对话框 + 二维码扫描入口(文件 / 剪贴板) - 设置:密码加密、老版 XML 导入、每条目热键配置 - Steam:注册向导(含 captcha/email/SMS 多步)+ 交易确认窗 构建:Windows 主目标,非 Windows 平台所有 Win32 功能走 build-tag 桩实现。
131 lines
3.1 KiB
Go
131 lines
3.1 KiB
Go
//go:build windows
|
|
|
|
package win32
|
|
|
|
import (
|
|
"fmt"
|
|
"image"
|
|
"image/color"
|
|
"unsafe"
|
|
)
|
|
|
|
// GetClipboardImage attempts to read an image from the Windows clipboard.
|
|
// It supports CF_DIB and CF_DIBV5 (the two formats produced by Snipping
|
|
// Tool / Win+Shift+S and most other screenshot tools). Returns nil, nil
|
|
// if the clipboard does not currently hold an image format we can read.
|
|
func GetClipboardImage() (image.Image, error) {
|
|
if err := openClipboardRetry(0); err != nil {
|
|
return nil, fmt.Errorf("win32: OpenClipboard: %w", err)
|
|
}
|
|
defer procCloseClipboard.Call()
|
|
|
|
// Try CF_DIBV5 (17) first, then CF_DIB (8).
|
|
if img, err := readDIBFromClipboard(17); err != nil {
|
|
return nil, err
|
|
} else if img != nil {
|
|
return img, nil
|
|
}
|
|
if img, err := readDIBFromClipboard(8); err != nil {
|
|
return nil, err
|
|
} else if img != nil {
|
|
return img, nil
|
|
}
|
|
return nil, nil
|
|
}
|
|
|
|
func readDIBFromClipboard(format uint32) (image.Image, error) {
|
|
r, _, _ := procGetClipboardData.Call(uintptr(format))
|
|
if r == 0 {
|
|
return nil, nil
|
|
}
|
|
src, _, _ := procGlobalLock.Call(r)
|
|
if src == 0 {
|
|
return nil, nil
|
|
}
|
|
defer procGlobalUnlock.Call(r)
|
|
|
|
size, _, _ := procGlobalSize.Call(r)
|
|
if size == 0 {
|
|
return nil, nil
|
|
}
|
|
data := unsafe.Slice((*byte)(unsafe.Pointer(src)), size)
|
|
img := decodeDIB(data)
|
|
if img == nil {
|
|
return nil, fmt.Errorf("win32: unsupported DIB format")
|
|
}
|
|
return img, nil
|
|
}
|
|
|
|
// decodeDIB decodes a BITMAPINFOHEADER-based DIB blob (no BMP file
|
|
// header) into an *image.RGBA. Only uncompressed 24-bit and 32-bit
|
|
// pixel formats are supported, which covers what the Windows snipping
|
|
// stack produces.
|
|
func decodeDIB(dib []byte) image.Image {
|
|
if len(dib) < 40 {
|
|
return nil
|
|
}
|
|
headerSize := int(readU32(dib, 0))
|
|
width := int(int32(readU32(dib, 4)))
|
|
height := int(int32(readU32(dib, 8)))
|
|
bitCount := int(readU16(dib, 14))
|
|
compression := int(readU32(dib, 16))
|
|
|
|
if width <= 0 || height == 0 {
|
|
return nil
|
|
}
|
|
if compression != 0 || (bitCount != 24 && bitCount != 32) {
|
|
return nil
|
|
}
|
|
absH := height
|
|
topDown := false
|
|
if absH < 0 {
|
|
absH = -absH
|
|
topDown = true
|
|
}
|
|
|
|
rowBytes := ((bitCount*width + 31) / 32) * 4
|
|
pixelOffset := headerSize
|
|
// BITMAPV4/V5 headers may include color masks immediately after, but
|
|
// since we only accept BI_RGB, headerSize already points past them.
|
|
|
|
if len(dib) < pixelOffset+rowBytes*absH {
|
|
return nil
|
|
}
|
|
|
|
img := image.NewRGBA(image.Rect(0, 0, width, absH))
|
|
for y := 0; y < absH; y++ {
|
|
var srcY int
|
|
if topDown {
|
|
srcY = y
|
|
} else {
|
|
srcY = absH - 1 - y
|
|
}
|
|
row := dib[pixelOffset+srcY*rowBytes:]
|
|
for x := 0; x < width; x++ {
|
|
off := x * (bitCount / 8)
|
|
b := row[off]
|
|
g := row[off+1]
|
|
r := row[off+2]
|
|
var a byte = 0xff
|
|
if bitCount == 32 {
|
|
// CF_DIB normally writes 0 in the alpha slot; treat 0
|
|
// as opaque to avoid an invisible bitmap.
|
|
ax := row[off+3]
|
|
if ax != 0 {
|
|
a = ax
|
|
}
|
|
}
|
|
img.Set(x, y, color.RGBA{R: r, G: g, B: b, A: a})
|
|
}
|
|
}
|
|
return img
|
|
}
|
|
|
|
func readU16(b []byte, off int) uint16 {
|
|
return uint16(b[off]) | uint16(b[off+1])<<8
|
|
}
|
|
|
|
func readU32(b []byte, off int) uint32 {
|
|
return uint32(b[off]) | uint32(b[off+1])<<8 | uint32(b[off+2])<<16 | uint32(b[off+3])<<24
|
|
}
|