Files
winauth-go/internal/ui/vendor_icons.go
T
iceking2nd fedc198452 feat(ui): vendor 图标系统 + 应用图标占位
- 新增 tools/gen_icons 生成 7 张 vendor 占位 PNG + 256x256 应用图标
- internal/ui/vendor_icons.go 用 //go:embed 加载并按 Authenticator.Name() 查表
- entry 行圆环中心叠 16dp vendor 图标,HOTP 直接用图标占位
- 图标为通用色块 + 首字母,无第三方商标;用户可按文件名替换为真实 logo
- assets/README 说明替换方式与 Windows .syso 嵌入步骤
2026-06-12 03:47:00 +08:00

69 lines
2.0 KiB
Go

package ui
import (
"bytes"
"embed"
"image"
_ "image/png"
"git.wxccs.org/iceking2nd/winauth-go/internal/global"
)
//go:embed assets/vendor_icons/*.png assets/app_icon.png
var assetsFS embed.FS
// vendorIcons holds the decoded vendor PNGs keyed by the authenticator
// Name() return value. Built once at first lookup so we pay the decode
// cost once per process instead of per frame.
var vendorIcons = map[string]image.Image{}
func loadVendorIcons() {
const fn = "internal.ui.loadVendorIcons"
files := []string{"google", "microsoft", "okta", "hotp", "battlenet", "steam", "qr"}
for _, name := range files {
data, err := assetsFS.ReadFile("assets/vendor_icons/" + name + ".png")
if err != nil {
global.Log.WithField("func", fn).WithError(err).
WithField("vendor", name).Warn("vendor icon missing from embed")
continue
}
img, _, err := image.Decode(bytes.NewReader(data))
if err != nil {
global.Log.WithField("func", fn).WithError(err).
WithField("vendor", name).Warn("vendor icon decode failed")
continue
}
vendorIcons[name] = img
}
}
// vendorIconFor returns the icon image bound to the given authenticator
// vendor key ("google", "microsoft", ...). Falls back to the generic
// "qr" tile when no specific icon is registered, and nil when even that
// is unavailable (only happens if the embed is broken).
func vendorIconFor(vendor string) image.Image {
if len(vendorIcons) == 0 {
loadVendorIcons()
}
if img, ok := vendorIcons[vendor]; ok {
return img
}
return vendorIcons["qr"]
}
// AppIcon returns the decoded application icon, or nil if the asset is
// missing. Currently unused at runtime — Gio v0.7 has no API to set a
// window icon, so this exists so callers (e.g. a future tray bucket)
// can reuse the same bitmap.
func AppIcon() image.Image {
data, err := assetsFS.ReadFile("assets/app_icon.png")
if err != nil {
return nil
}
img, _, err := image.Decode(bytes.NewReader(data))
if err != nil {
return nil
}
return img
}